She tries to kill Shade with poison, but is unsuccessful. Shade survives and is forced to kill Marguerite when she confesses that though she loves him, her loyalty to her family would force her to make more attempts on his life. This leaves Shade with a sense of general depression and the feeling he could never love again. Because of this and the death of Brian Savage, he resumes his activities as an assassin. An exploding bomb causes Culp's body to fuse inside Shade's body. Unaware of this, the Shade returns to Keystone City. This was the time of the Golden Age of Heroes, and of them all he chooses Jay Garrick , the first Flash, as his adversary.

During this time, Culp is able to subtly affect the Shade's behavior, even able to take over Shade's body completely when the latter is tired. When the Flash retires in the s, a new hero called the Spider takes his place. Shade investigates the Spider's background and discovers he is both a criminal using his role to get rid of the competition and a Ludlow by birth. Ludlow's move to Keystone City was part of his plan to kill the Shade. Shade instead kills the Spider, and rescues Flash and his wife from a murder attempt.

During the s Shade briefly teams up with Doctor Fate to take down one of Culp's criminal ventures, a mystic organization called the Wise Fools, who wished to repeat the ritual that created him by summoning a wild, uncontrolled bubble of shadow actually Culp's shadow, separated from the Shade by Culp. Unaware that Culp's consciousness is actually within the Shade, he and Dr. Fate destroy the Wise Fools operation and throw the bubble into an empty dimension where it continues to grow in power and size.

This was all part of Culp's larger plan, one which almost culminates in the destruction of Opal City. James Robinson gave the character a starring role in his new Starman series in In the first story arc, Sins of the Father , Jack believes Shade to be his enemy when he kidnaps Jack's father, retired Starman Ted Knight , on the orders of the senile Mist , who wishes for a final showdown.

Shade later betrays the Mist by allying himself with the O'Dare family , a clan of police officers who assist Jack in memory of their father Billy O'Dare, a policeman who had often assisted the original Starman.

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Shade befriends the family's "black sheep", Matt O'Dare. Much of the Shade's past is revealed through journal entries included in the Starman comics, including the flashback issues called "Tales of Times Past". They often deal with different Starmen, including Jack's father Ted , as well as other characters from the Starman mythos such as Brian Savage. There were a total of 10 "Times Past" issues in the issue series. These excerpts are written as prose , as opposed to a more traditional comic style, with occasional illustrations, and as journal entries being written by the Shade himself at different points in his existence.

Shade has an active part in an adventure of Jack's involving a demon hidden within a poster that can snatch innocent people and drag them into Hell.

Shade (comics) - Wikipedia

Shade does not like Merritt, the human guardian of the poster, who has gained immortality for his protection of it, and was the inspiration for Wilde's The Picture of Dorian Gray. In a fight for possession of the poster, Matt O'Dare is dragged within and Shade follows. Inside the poster, Shade, Jack and Matt separately agree to sell their souls in exchange for the liberation of all the souls contained within. The demon, unable to accept a selfless deal, is forced to release everyone but takes Merritt's soul instead. Matt decides to turn over a new leaf and put his crooked past behind him.

Shade assists him in his efforts, influenced by the revelation O'Dare is the reincarnated lawman Scalphunter, an old friend. A particularly important point in the life of Shade comes when he meets the demon-lord Neron. Neron offers, as he has to many supervillains before, to augment Shade's power. Shade sees little use in Neron's offer, as he has no need to increase his already substantial wealth, he sees no way of heightening his shadows' power and he is already immortal. Neron, angered by his rejection, swears vengeance against Shade.

Over the years the Ludlow attacks have dwindled. This lasts until the wife of the last Ludlow calls him to talk her husband out of attempting an attack that would certainly cost him his life. Shade talks Ludlow out of pursuing his family's vendetta, burying a legacy of hate that has lasted more than one hundred and fifty years. Another notable point during the series' run came when the Godwave struck the DC universe, depowering almost all superheroes. In a confrontation between Starman, Matt O'Dare, Green Lantern , and The Infernal Doctor Pip , in which Pip almost blows up a large section of an Opal skyscraper, Shade appears at the last minute and draws Pip into the Darklands, which serve as his power source, before the bomb can explode.

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At various times, Culp is able to take control over or subtly influence Shade. At one point, Culp takes full control to talk to Jack, in the process making a mistake about the name of a Wilde story. Around the time Jack returns from space in the "Stars, My Destination" story arc, Culp is able to assume full control over Shade's body for an extended period of time and imprison or neutralize most of Opal City's heroes in a bid to loot and destroy Opal - with no other motive than to destroy what Shade loves most.

Gathering an army of villains whom Jack has battled over the course of the series, Culp absorbs Shade's powers, in addition to the shadow force Shade and Dr. Fate had exiled decades before, to cast a spell allowing him to trap Opal City in an impenetrable bubble of shadow and force a confrontation with the city's heroes. Many of the supervillains helping Culp have been gathered by either Neron, the still-vengeful daughter of the Mist, or one of the last Ludlows in existence, the son of the false hero the Spider.

This story is the climax of the series, told in the "Grand Guignol" arc. Shade eventually is able to cast out Culp, losing his shadow powers in the process. However, Culp underestimates the Shade, and is tricked into allowing a small shadow imp loyal to Shade to be absorbed into his own shadow, leading to a battle of wills in which Shade draws all the darkness into himself, leaving Culp powerless. Culp attempts to buy his freedom by threatening the younger Mist, but is killed by the elder Mist.

This is a turning point for Shade, as he now has freedom of choice, and is able to decide whether he wishes to remain a villain or become a true hero. Since the end of the Starman series, the Shade has made cameo appearances in several comic series, including Green Arrow and JSA and was listed alongside magical-based villains such as Felix Faust and Circe. During the Infinite Crisis , he is seen using his powers to help Opal citizens by protecting the buildings they are in though, in a remark full of his trademark cynicism, he comments he is not doing it to save the citizens themselves, but, rather, he is "saving the architecture".

He shows up in Robinson's Justice League: Cry for Justice , waiting for his old rival Jay Garrick in his home. He informs Garrick that the insane supervillain Prometheus has ordered a series of attacks on various superheroes including Batwoman , Barry Allen , Crimson Avenger , and Stargirl in order to distract them from a sinister master plan. Though Jay is easily floored, the Shade proves difficult to defeat as he is technically not a "hero", meaning Prometheus has no file on how to stop him , and ultimately ends up stopping Donna Troy from killing the supervillain after he has been beaten into submission.

The Shade later creates a portal that gives Green Arrow access to Prometheus' otherdimensional lair, [18] where the archer kills Prometheus in revenge for Star City, the dismemberment of his former protege Red Arrow , and the death of Red Arrow's daughter. David rips out Shade's heart, but, due to his powers, he survives, unable to be killed and resisting the call of a black ring that seeks to turn him into another undead. After David threatens to kill Hope and later Jack, an enraged Shade uses his powers to trap the Black Lantern within the Shadowlands after decrying the Lantern as a mockery and a fake, saying he has "no light of his own", and uses his own heart as a channel to bind and banish him.

Afterwards, Hope admits that she loves Shade as well, and they depart from the scene of the battle. Shortly after the events of "Blackest Night", the Shade is approached by Hal Jordan and Barry Allen , and he takes them to the Ghost Zone where they find the rotting corpse of Prometheus.

It was announced by Robinson in that a solo Shade series was then in development. Obsidian, now possessed by a cosmic entity known as the Starheart , tells the heroes that the Shade would have told them his "secrets", and that the Starheart commanded that he and Fate silence him.

Battlefront II: Inferno Squad

Additionally, there are talents that also unlock as your characters level. These can enhance your build with buffs such as increased regeneration or critical hit chance. They can also improve core stats or increase gold and drops.


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Many of these are based off base stats and only unlock once the stat is high enough. I made that mistake in my first few trait choices and regret not waiting for more powerful traits to unlock.

That added to a stifling feeling in the progression system. Combat itself is extremely satisfying and easily tailored to an individual playstyle. In Shadows Awakening you swap between characters, and thus classes and roles, in the middle of combat. Players can control the flow of combat by switching between the two realms.

Switching puppets affords the player a wide array of tactical opportunities such as breaking crowd control conditions. If one character gets rooted, silenced, stunned, heavily damaged, or even killed, you can switch to another character and keep on fighting.

Since each character has 3 available skills, switching between them gives you a total of 12 skills. This happens if the Devourer or all three puppets die. Gear comes in familiar quality tiers that are designated by the traditional color coding system gamers are used to: Augments can be added to a piece of gear upgrading its stats and abilities. This can be done up to four times, until it become Legendary or purple quality.

Gear stats are determined by the level of the gear when it drops so there is always new stuff to try or upgrade. Augments are found by the demon in the Shadow Realm and can also be purchased from shadow vendors. It costs gold to buy them and to insert them into the gear, even though there is no NPC interaction to justify the fee. This is where the ball got dropped. Money and gold are finite resource as far as I can tell.


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In theory this should be interesting and depth to tactical character and team building. It feels constrictive and stifling. It robbed most all the joy from the loot chase for me. The premise of the plot is familiar — ancient artifact, powerful arcane forces, corrupt humanity, dark rites to feed off the souls of the dead to prolong life, what could possibly go wrong with that? The execution of the story is well woven and layered making it feel fresh and compelling. Each main character has a unique story arc that touches the others from a different time period and perspective.

The ancillary characters remain the same, but how they tie in is cleverly and slowly revealed as the story unfolds. At the beginning we only know there is a hooded man of some power. Later we find out he is an archmage on the run from a conclave of mages corrupted by the power they sought to control.

Why are some souls bound to the demon? Why do some get consumed and others not? Who is in control, the Devourer, the puppets, the archmage, or something else? What really happened years ago? What is this odd magic that pervades the story of each puppet in some manner or another?

Those are the things that keep me pushing and pulling me along. Will it play out well and how will it all tie together?