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This book is not yet featured on Listopia. Mark Gibson rated it really liked it Mar 25, Maxime Doran rated it it was amazing Dec 27, Aptaeex rated it really liked it Dec 16, Nathan Cooper rated it it was ok Mar 09, Chris Echols rated it liked it Mar 22, Peter added it Feb 20, Gaurang Swarge is currently reading it Mar 13, Kylee henderson marked it as to-read Sep 01, The technique of using ballast to terminate the guy ropes is discussed in great detail, with lots of trig formulas and coefficients of static friction. It takes a lot of weight to provide a moderate amount of horizontal bracing.
If the reader is unfamiliar with basic concepts such as force vectors, this meandering structure can be confounding. There is also the free exchange in the text of measures of mass for measures of force that is common in practical engineering, but that can get the novice confused.
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The topic that I wish Hind had covered in more detail is how one calculates the loading on chain hoists supporting a truss. It would have been nice if he had presented at least one of these methods in Aluminium Structures. In spite of these few complaints, I can recommend Aluminium Structures in the Entertainment Industry to readers of Protocol who are involved in specifying or using trusses. Peter Hind is a renowned engineer within the entertainment business, and has been involved with many publications and regulations, including various British Standards, the 'Pop' code, as well as being an active member of the task group rewriting Temporary Demountable Structures for the Institution of Structural Engineers.
This book is aimed at all those who may be involved in using or designing aluminium structures, from riggers to the owners of such systems. The author realises the significance of ensuring that the designs and implementation of such systems are got right, and first time. In order to design and make use of structural elements, however, the reader is first guided through structural theory and response e.
Design standards and safety factors are covered before going on to look at the practical applications of structures. Assessment of loads is a fundamental element of designing a truss system, and the author not only covers those areas one would expect such as static weight loadings due to lamps and such like, but also the less determinate aspects such as possible forces exerted by a person falling off the truss while secured by a safety line.
Ground support systems and their foundations are looked at in some detail, and consideration and calculations given to environmental aspects such as wind and rain loading.
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Finally, the author goes on to look at inspection and testing of trusses and related components, and the safety aspects involved -not only in working at height, but also at ensuring the equipment is fit for purpose. The book, while being necessarily mathematical, is well written, informative and well illustrated throughout.
It's well worth reading if you encounter truss or other such structures as part of your work. Entertainment Technology Press publishes a rapidly expanding range of books covering the technical aspects of entertainment technology.
Aluminium Structures in the Entertainment Industry - Entertainment Technology Press
Moka Studio has developed new technology for controlling rigged characters in real time. They aim to use this tool to make digital worlds more interactive and personal. Most game development and movie studios are using Maya or 3ds Max to rig and animate their models. These programs are industry standards for 3D animation. This open source 3D production package has everything necessary for rigging and animating models, although not quite as powerful as something like Maya.
Once you export a project from any software listed above, the 3D animated files can easily be imported into game engines and other applications.
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The most common file type for animated scenes is. It automates the rigging and weight painting process so you can quickly see your model in action. Additionally Mixamo provides default animations that can be customized to create more original character motions.
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Another program you might check out is MakeHuman which is perfect for creating generic humanoid characters. It can generate a wide range of figures using customized controls for properties like height, weight, and color. Once the model has been finalized MakeHuman can also rig the model for you.
All 3D programs have strengths and weaknesses. Josh is an artist and game developer who specializes in sci-fi, fantasy, and abstract art. His work employs vibrant colors and combines elements of glitch art, outrun, retro-gamming, neo-geo, and conceptual art.
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He trained as an oil painter before picking up 3D modeling, animation, and programming. He now runs Brain Jar , a small game development studio that focuses on experimental, narrative-driven content. You can learn more on the website or on Twitter brainjargames. This post may contain affiliate links. That means if you buy something we get a small commission at no extra cost to you learn more.