Maya features

Autodesk Maya : a comprehensive guide (Book, ) [theranchhands.com]

This textbook will make a painter out of you, with the mouse as your brush and Maya's interface as your palette. This textbook takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and relevant exercises. Written with the tutorial point of view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace.

Autodesk Maya 2013 Tutorial - Model and Texture an Apple

Salient Features of the Textbook Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, , lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticle s systems and Bullet Physics in Autodesk Maya The first page of every chapter summarizes the topics that are covered in it.

Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya concepts and commands Real-world 3D models and examples focusing on industry experience Step-by-step instructions that guide the users through the learning process Additional information is provided throughout the textbook in the form of tips and notes Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge Free Teaching and Learning Resources CADCIM Technologies provides the following free teaching and learning resources with this textbook: We strive to be the first and the best.

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Our team of authors consists of highly qualified and experienced animation and visual effects artists, Engineers and Programmers who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry.


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  • All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.

    Autodesk Maya 2018 : A Comprehensive Guide by Prof Sham Tickoo Purdue Univ (2017, Paperback)

    Would you like to tell us about a lower price? If you are a seller for this product, would you like to suggest updates through seller support? A Comprehensive Guide textbook introduces the readers to Maya , one of the world's leading 3D animation and modeling packages. The textbook caters to the needs of both the novice and the advanced users of Maya.

    As a comprehensive textbook, it aims at harnessing the power of Autodesk Maya for the use of animators and designers. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of Maya and then gradually progresses to cover the advanced 3D models and animations. Each concept has been thoroughly explained through text, practical examples, tutorials, and exercises.

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    In this edition, two new chapters on nHair and Bullet Physics have been added that deal with creating complex simulations in Maya. Technical support Customizable PowerPoint Presentations of every chapter For faculty only Model files of all illustrations, examples, and exercises Instructor Guide with solutions to all review questions and exercises.

    Read more Read less. Here's how restrictions apply. Be the first to review this item Amazon Best Sellers Rank: Start reading Autodesk Maya A Comprehensive Guide on your Kindle in under a minute. Don't have a Kindle?

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    Try the Kindle edition and experience these great reading features: Click here to order. If you find any problems in downloading the files or the contents, please contact us at techsupport cadcim. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya concepts and commands Real-world 3D models and examples focusing on industry experience.


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    Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.

    Additional learning resources at http: Brief Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Paint Effects Chapter Particle System Chapter