Smurfette's Dancing Shoes; season 4: Brainy Smurf considers himself the most intelligent Smurf in the village and an expert on everything, although his actual knowledge is questionable at best; often, his attempts to help in a given situation lead to even more problems. He can be distinguished from the others by the large glasses he wears. He also has archived his self-perceived wit and wisdom in several volumes of books entitled "The Quotations of Brainy Smurf". The Smurfs most often respond to his self-righteous preaching by either tossing him out of the village or clobbering him with a club usually off screen.
Most of the time, the other Smurfs never listen to him. His original name translates to "Smurf with Glasses". Grouchy Smurf is the misanthropic grouch of the Smurf village.
John Gregg (UDA)
His catchphrase is "I hate something somebody else mentions " yet it is shown during the show that he is a good observer and notices kindness in others even if he is not playing active role in an event. Even though Grouchy Smurf portrays a role of a moaner within the group, he mostly wishes others to be happy and successful in order to get out of a problematic situation. Grouchy usually has a scowl on his face. In the comics version he was originally a normal Smurf, changed only when bitten by a Bzz fly in the comic story "The Black Smurfs" adapted into English as "The Purple Smurfs".
In the cartoon version he seems to have always have been a grouch. Despite his grouchiness, he has a soft spot for Baby Smurf and the Smurflings. In the movie, his grouchiness is implied to be from insecurity. In Movie 2, he tries to become Positive Smurf, but bad things keep happening to him. Clumsy Smurf is a somewhat dimwitted yet amiable Smurf. In some dangerous situations he is also revealed to be quite brave too.
He is distinguished in the cartoon series by his baggy clothing hat hanging over his eyebrows which adds to his clumsy appearance his clothing is normal in the comics. In the animated series, Clumsy speaks in a variety of Southern American English. Greedy is an exceptionally gluttonous Smurf.
He has an exceptional interest in eating cakes and other pastry. Greedy usually cannot seem to help himself and he is often chased by Chef Smurf for stealing snacks and food. Jokey is the village prankster. In the TV cartoon series, Jokey Smurf almost always used the same form of "joke"; yellow- and red-wrapped present boxes that he offers to his victims, saying that it is a "surprise". When opened, the "present" box explodes with a sizable quantity of black smoke which blackens the receiver's face or entire body depending on the explosion's size.
Gargamel is naturally a favorite target, and Brainy is as well. Chef Smurf is the Smurf village's chef. He knows dozens of recipes and cooks many dishes. He always wears his toque blanche white chef's hat. In the cartoon series, Chef Smurf and Greedy Smurf are combined into the same character. In Volume 11, a Smurf is called Schtroumpf Gourmand , who looks just like Schtroumpf cuisinier wearing a toque blanche, neckerchief and apron.
In Volume 23, Schtroumpf Gourmand is shown wearing the normal Smurf outfit like he has in all other volumes and Schtroumpf Cuisinier again wearing the chef outfit, so Volume 12 may have just been a mistake. Vanity Smurf is the epitome of a narcissist. He has a flower in his hat, and he often holds a hand mirror, staring into his own reflection, which he kisses often. In the Hanna-Barbera cartoon series, Vanity speaks in an effeminate voice. In Movie 2, Vanity becomes Commando Smurf.
Handy Smurf depicted as wearing overalls, a visor attached to the front of his cap, and with a pencil above his ear is the handyman of the Smurfs.
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He helps fix things in the village and is known for his amazing technological inventions. He is the inventor of Clockwork Smurf and Clockwork Smurfette. Scaredy Smurf easily gets scared by anything, whether it is a small insect or the noise of a storm.
He is often teased by the other Smurfs because of this. Tracker Smurf is a Smurf who is exclusive to the cartoon. He wears a small red feather in his cap and sometimes carries a walking stick. He is an excellent outdoorsman and tracker. He also possesses an excellent sense of smell capable of locating truffles growing underground. A Mere Truffle, he receives the Brainy treatment thrown away or kicked away and lands on his head. Sloppy Smurf is a filthy Smurf with a passion for dirt, garbage, and rotten fruit. His face is perpetually grimy, his hat is grubby and disheveled, and one of his loose stockings is perpetually torn, revealing his toes.
Sloppy owns a pet fly named Fly, whom he sometimes walks on a leash and has taught to do tricks like a dog. Harmony Smurf is a musician who especially loves to play the trumpet, although his musical ability shows a total lack of harmony — somewhat like the singing of a certain fictional Armorican bard , or Johan's blonde-haired, diminutive sidekick , and Harmony is usually asked to stop playing his trumpet as soon as he gets started.
Some English editions name him as Rocker Smurf. Painter Smurf is a brilliant artist and is active in most visual arts. He often wears a red jacket with a black tie, and is often seen either making a painting or a sculpture. In the cartoon series, he speaks with a French accent and refers to his paintings as "masterpizzes. Poet Smurf is the poet of the village. He is very sensitive and artistic, and he spends most of his time wandering in nature to improvise poems about it, and sometimes has trouble finding verses that rhyme. He usually manages to do it through some accident. Farmer Smurf is the farmer of the Smurf village; he helps organize crops and harvests food for the winter.
Originally a full grown Smurf known as Natural Smurf, he had his age reversed in an accident, becoming a Smurfling in season 5. He wears light brown overalls, a straw hat, and goes barefoot similar to some depictions of hillbillies. Nat can talk to animals and loves all things related to nature and the environment. Snappy Smurf had his age reversed in an accident and became Snappy Smurfling. Snappy wears a yellow T-shirt with a storm cloud on it in the cartoon and the comics, which is indicative of his impulsive disposition. Slouchy Smurf had his age reversed in an accident and became Slouchy Smurfling.
Slouchy is not a very enthusiastic Smurf and he often takes a relaxed pose with eyes half-closed. Slouchy has a red tee-shirt and loose-fitting white cap. Grandpa Smurf who does not appear in the original comics, except in the ones made for the magazine is the oldest of all the Smurfs.
He returned to the Smurf village after a five hundred-year absence. Grandpa walks slightly bent over with a cane, has a long, tapering beard, and wears yellow clothing and glasses. Baby Smurf was brought by Feathers the stork, on the night of the blue moon. Sassette was created by the Smurflings to serve as a sister for Smurfette.
Like Smurfette, Sassette was evil at first as she was created using Gargamel's original spell, but with a Smurf-sized lump of magical blue clay. Papa Smurf used the same spell on her that he had used on Smurfette to make her a real Smurf. Sassette is a little freckled redhead female Smurfling with pigtails and pink overalls. She has somewhat of a warm place in her heart for Gargamel since she was made by his spell, calling him "Pappy Gargamel". A Smurf with an unusual interest in doing his own chemical and magical experiments making him the residential alchemist.
Timid is a very shy Smurf. He once decided to adopt a dragon he called Grumpf, after he felt insecure because he did not have many friends. Architect Smurf is the Smurfs' residential architect. He designs all the mushroom houses of the Smurf village. In the cartoon, Architect burned out on designing only mushroom houses and built a skyscraper to replace the village.
After a fire burns the skyscraper down, the Smurfs move back into the village. Baker Smurf is the local baker of the village. He directs a bakery shop and provides fresh bread for the Smurfs. Clockwork Smurf is a wooden robot who was built by Handy Smurf. Despite the technology level at which the Smurfs are it is the European Middle Ages, after all , he is capable of feelings and morality. Clockwork Smurf's favorite trick is eating smilax leaves, turning them into hot smilax soup and giving them to his fellow Smurfs.
In the comic, he is slightly bigger than the Smurfs. A Clockwork Smurfette was similarly designed in the cartoon. She was made to be the female companion of Clockwork Smurf. Like her male counterpart, Clockwork Smurfette is capable of feelings and morality.
Tranquility Lane
Dabbler Smurf is the most introverted and sentimental Smurf. He is constantly tormented by an inherent sadness, which stems from the inability of his friends and family to understand him. Dabbler's life is a never-ending quest for love and to be understood. Doctor Smurf is the Smurfs' residential doctor.
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He has a very superficial knowledge of medicine and health, using scattered sources of medical books to give prescriptions to his patients. Nevertheless, he takes great pride in his self-established job, which is lackluster at best and harmful at worst. Dopey Smurf is portrayed as the least intelligent among the Smurfs. Other Smurfs often request him to get some object for them, and then he returns with a different one, having misunderstood. This is a running gag in the comics.
Enamored Smurf has been in love with Smurfette ever since her arrival. He dreams about her, carves her name in trees, and pulls the petals off daisies, reciting "She loves me, she loves me not Finance Smurf is notable in Smurf comics for introducing currency to his peers, after being fascinated by its use in the human world. It was abandoned after a while since using currency created poverty and corruption among them.
Flying Smurf has a sole passion in life He has tried several ways to fly in the air: His attempts were only short-lived, and he gave up for a while, until he sought assistance from Handy Smurf who built him a big wooden mechanical airplane. King Smurf is a Smurf with a passion for power and being a leader. His story was first published in and a TV cartoon episode was made called King Smurf in which Brainy Smurf is the one who becomes king. In the comic, he is an anonymous smurf. When Papa Smurf leaves the village on a long journey, the Smurfs hold an election to select his temporary replacement.
King Smurf beats Brainy 99 to 1 the dissenting vote was from another anonymous smurf who was told by King Smurf to vote for Brainy and did so this smurf was notable for doing the opposite of anything he was told, and King Smurf took advantage of this, only to have it fail when, for the first time in his life, he did exactly as he was told. However, his rule turns into a tyrannical one and conflict results, which only ends with Papa Smurf's return. Lazy Smurf is the laziest of all the Smurfs.
Tranquility Lane
He spends almost all his time sleeping, either in his bed, a hammock, on the grass, or anywhere, at any time, day or night. Miner Smurf is the local miner of the village. He runs a mine in the forest from where most fossil material used among the Smurfs comes from. He wears an old dark blue jacket, red neckerchief, trousers and a metal hard hat.
An old flame of Grandpa Smurf's, Nanny enters the cartoon series after being trapped inside a cursed castle for centuries. It is unclear if she is a naturally occurring female Smurf or if she was somehow created via sorcery like Smurfette and Sassette. She is introduced in Season 8 of the series and she owns a pet magenta rabbit named Smoogle. She affectionately calls Grandpa Smurf, "Grampers". Frank Nelson Kelly Asbury Smurfs: Nosey Smurf is always curious, always wanting to know everything. In fact, he is so curious he pokes around in the other Smurfs' business, causing problems for everyone and nearly endangering his fellow Smurfs by snooping into the plans of twin sister witches looking for the mythical Land of Yore.
He later becomes "Reporter Smurf" in the cartoon. The Smurfs' residential editor-in-chief. Editor Smurf brings out the newspapers. Reflection Smurf used to be Vanity Smurf's reflection, as the name implies, but came to life after a lightning bolt struck Vanity Smurf's mirror. He originally spoke in a reverse smurf language and did everything in reverse, but when he tried to get back into the mirror after being kicked out of Vanity's house after he and Vanity got into an argument and it was struck by another lightning bolt at the same time, he could speak and do everything normally, and has done so ever since.
Reporter Smurf is the reporter of the village. He likes to write sensational articles for his own newspaper and has a tendency to look for controversial news, which eventually causes him problems. He appears in the special The Smurfs: The Legend of Smurfy Hollow. Sickly Smurf is a Smurf who is very cold-sensitive. Always shivering, he is always wrapped in a big scarf.
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Despite wearing several layers of thick, warm clothes, he still cannot get over his permanent flu, making him sneeze often. He appears in Season 3 episodes 14 and Stinky Smurf hated to wash, which gave him an awful and unbearable body scent, making him attract flies and repel his fellow Smurfs, especially Smurfette. Although he once managed to thwart Gargamel using his stench, he was forcefully given a bath and became Nice-Smelling Smurf. He tends to have a dirt cloud around him, causing everything and everyone around him to get dirty.
Tailor Smurf is the Smurfs' residential tailor who makes all the clothes in the village. He is often seen with a needle or two in his cap and a tape measure around his neck. In the cartoon series, Tailor speaks with a noticeable New York-Jewish accent , somewhat like the Eastern European Jewish immigrants that came to New York City, and worked as tailors there, in the late s.
Now it's didies, didies, didies! Weakling Smurf is a puny Smurf who tries to be athletic but fails at all kinds of sports. When Hefty Smurf organizes Olympic Games published in , Weakling tries but fails to make an impact while in the training stage and decides to give up. Papa Smurf gives him a special potion that he says will enable him to compete. Weakling proceeds to win every contest he enters but, on being awarded his medal, confesses that he cheated. Papa Smurf then reveals that his potion was nothing more than a form of harmless jam that he gave to Weakling in order to boost his morale, meaning that Weakling did win the Games on his own merit.
Wild Smurf only wears clothing made of leaves. He is a young feral Smurf and is not understood by the other Smurfs. Having been lost as a baby and brought up by a family of squirrels, he can communicate with animals and ask for their assistance. He appears to be the same age as most of the other Smurfs. Weepy Smurf is a crybaby Smurf. Weepy cries at the drop of a hat. He holds an orange handkerchief. Tuffy Smurf acts tougher than he is and often challenges others to fisticuffs and gets knocked out each time.
He is notable for wearing a black belt with a buckle and actually fighting Azrael although he always comes out worse for wear. Appears in season 4: The Smurfbox Derby and season 4: Woolly Smurf is the Smurfs' residential sheep shearer who shears sheep. He wears a wool hat and shears on a belt. Wooley often talks with a Texan accent. Nurse Smurf is the Smurfs' residential nurse. He is shown in Volume 12 wrapping another Smurf's finger. After watching the humans making bets, Lucky Smurf brings gambling to the village in Volume 23, Les Schtroumpfs Joueurs.
His name is ironic, since he is very unlucky at gambling. Lumberjack Smurf is the Smurfs' residential lumberjack. He wears a knit hat and a flannel shirt. Pastrycook Smurf is the Smurfs' residential pastry cook. He wears a white hat and apron and cooks pastries for the village. He has a different, taller chef's hat than Pastrycook Smurf, an apron and a neckerchief.
Submariner Smurf is a sailor who used a submarine that Handy Smurf made for him. After a run-in with a fish and Gargamel, it was converted to land use with wheels. When that did not work, it was turned into a pool at which point he became Mariner Smurf. He has a Scottish accent and wears a plaid, Scottish kilt with pants underneath.
Navigator Smurf is the Smurf's residential navigator who sails boats and sometimes wears a blue bicorne hat. Hunter Smurf is the Smurfs' residential hunter. He wears a feather in his hat and has a bow and arrows. He is a very inept archer , however, and he always manages to miss his targets. Marco Smurf wears an old English hat and a medallion around his neck and goes out to sea to get the Smurfs' spices. The last time he went, it took him two years to get back home, and the other Smurfs had to go on an expedition to find him.
He is a spoof of the explorer Marco Polo. Pushover Smurf can not say "no" to any task given to him. Appeared only in the cartoon story "The Smurf Who Couldn't Say No", which caused him to become a pushover "sometimes". Another new Smurf character for the movie. He is the Smurfs' narrator who narrates what happens to each Smurf or person during the course of the movie, much to Grouchy's dismay. He was a Smurf that was referenced in the movie.
List of The Smurfs characters - Wikipedia
He appeared in the second movie where he tells Papa Smurf that Brainy is an excellent choice for a time-traveling companion and then adds "Good luck with that" which only makes Brainy complain. The next new Smurf character for the second movie. He is a Smurf who always panics when he's afraid. A smooth-talking Smurf that is exclusive to the second movie. He is a musician who is part of Narrator Smurf's band.
A Smurf that is exclusive to the second movie. He provides the party service for the Smurfs. Vexy was an original creation by Gargamel. Like her brother Hackus, Vexy was turned into a real Smurf by the spell that was originally used on Smurfette. Hackus was an original creation by Gargamel who is not very bright. Like his sister Vexy, Hackus was turned into a real Smurf by the spell that was originally used on Smurfette. He is a new Smurf mentioned in the first movie.
He was mentioned in the scene where the Smurfs talked about all their Smurfy family that they missed. He is a new Smurf shown in The Smurfs: He is distinguished primarily by his drum set. The Smurfs and the Magic Flute. He rides on Feathers and tries to take back the magic flute from the villain in The Smurfs and the Magic Flute.
A daydreamer who constantly fantasizes about visiting faraway lands, like other planets and meeting aliens. The Astrosmurf; season 2: It Came from Outer Smurf; season 5: Smurf II, and fills the position for the rest of the cartoon show. A Smurf who stays inside his house with the shades closed. What exactly he is paranoid about is unknown. Supposedly a law enforcement type Smurf who mostly stands in the middle of the street directing traffic, despite the fact that there is no traffic in Smurf Village, or even cars for that matter.
Rather than wearing white, his outfit is a dark blue with a noticeable black brim on the front of his cap. He also possesses white gloves, a police baton , sunglasses and a red blow whistle. A Smurf that wears mime make up, a black cap and pants and a striped shirt. As his name implies he acts like a mime. As his name implies, this Smurf likes to chomp down on the edge of tables. The Lone Wanderer will receive positive Karma, though, because the residents have been freed from their otherwise eternal suffering at Braun's hands.
Braun, as Betty, will be kept alive and forced to reside alone, forever. However, all of the tasks for Betty can be completed before activating the fail-safe. The Lone Wanderer will gain good Karma and the citizens of Tranquility Lane will be revived and killed by the Chinese soldiers. As soon as the Tranquility Lounger pod opens, James will walk to the Lone Wanderer and begin a conversation. He had intended to find some holodisks, memos, or even experiments from Braun related to the G. After some dialogue, he says he'll be returning to Rivet City to meet with Dr. Li and resume Project Purity; the Lone Wanderer can either immediately go with him or indicate that they've other tasks to attend to.
This has no real influence on the plot, and James will leave for Rivet City regardless. Similar to the Anchorage Simulation , once Tranquility Lane is exited, it cannot be accessed again. Sign In Don't have an account? Contents [ show ]. Play sound TL tonesequence radio. Play sound TL tonesequence pitcher. Play sound TL tonesequence gnome. Play sound TL tonesequence cinderblock. Play sound TL tonesequence bottle. Play sound TL tonesequence right. Play sound TL tonesequence fail. Stage Status Description 5 Find Dad. Quests in Fallout 3. Retrieved from " http: Fallout 3 quests Fallout 3 achievements and trophies Vault