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The Orc and the Nymph. Julia and the Orc Ch. Ogres and Ogresses Ch. Life as a New Hire Ch. Search for the Goddess. Search for the Goddess Ch. A Harem Fantasy Ch. With Love, Aunt Zelda. Vampiress, Mine - Omnibus. For the Whored Ch. Order of the Sacred Sword Ch. Amazon at the Office. Awakening to Her True Nature. Sisters of the Mists Ch. The Song of Roland Ch. Aablar the Neanderthal Ch. The Shieldmaidens Lover Pt. My New Pet Elf Ch. The Pirate and the Elf Ch. The Industrial Elf Ch. By the Horns Ch.

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A New Blue Bikini. Ethan and Carrie Ch. The Professor's Women Ch. Is There a Doctor in the House? The Long Betrothal Ch. Time for Some Fun Pt. My Mom is a Hot Mom Ch. The Cougar Stalks Her Prey. Bad Walls Make for Good Neighbours. A Mage's Tale Ch. Working Out With My Stepmom. Best Friend's Insatiable Mother. Woman in a Box. Sheep and Wolf Ch. My Korean Hottie Ch. The Optocynic Ch. The Guilded Lily Ch. Hunting The Storm Ch. The Clan Wars Pt. The Phillips Family Curse Ch. The Cline's Conquer Time Ch.

A Cursed Gift Ch. Aunt Janet's Dirty Boy. Aunt Janet's Dirty Boy Ch. A Daughter Belongs to her Daddy. Daddy's Little Girl Gets Ravaged. The Breeding of Emily. South American Sex Slut. Three Hundred Million and One. How I Took My Brother. Tamed By My Son. Shelly Seduces Daddy Ch. Dad's Kinky New Wife. Life in the Harem Ch. The Gift She Gives Ch. Anya Goes to Vorhees Ch. Life on the Farm Pt. Knight Squadron - Origins Ch. Taking Turns with My Cock.

Taken by the Viking Ch. At His Majesty's Pleasure. Master and the Maid Ch. Jill's Eighteenth Birthday Ch. Making My Mother Pregnant. My Sister In Law. Call It Whatever You Want. Visit with Aunt Vicky Ch. Adventures of Cockweasel Ch. Busty Space Pirates Ch. The Mass Tarr's Harem Pt. Adventures in Outer Space. A Little Help from Her Friend. A Techies Wonderland Ch. College Student Does Odd Jobs. Girl Scout Leader Training Ch. Seduced by his Student. Surprised by Her Daughter. Surprised By Wife's Best Friend.

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In Over His Head Ch. New Girl in Town Pt. Erica, Kerry and Me. Sensations Escort Services Ch. Sisters, Friends, and Lovers.

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Beverly Goes to the Beach. The Blind Date Ch. The Virgin Blowjob Queen. Engagement Gift of a Good Friend. The Adventures of a Virgin Incubus. My Life with a Dragon Ch. Mercy is a Warm Woman. New Adventures with Catherine Ch. Changes in the Neighborhood Pt. Coming Home for Christmas. The Wolf and the Irish Woman.

Fucking Mom in Hong Kong. A Different Kind of Love Story. Warmer by the Lake. For All of Us. The Waif and the Wall. Ink, Sex, Magic Pt. Technically We're Estranged Ch. Getting Stuffed on Thanksgiving. Giving in for Charity. Nothing Else To Give. Little did he know that the more he pushed her training the further he pushed her away. Eventually at the age of 16 his daughter ran away leaving Sanosuke alone and hollow.

For 7 years he searched. From city to town to wilderness he scoured the land, but to no avail. He never found any clues to his daughter's whereabouts. In a moment of despair Sanosuke hurled himself off a cliff into the sea. But he survived and was rescued by a crew of privateers dedicated to hunting pirates. They convinced Sanosuke to join them as they could use a man with his skills and he did for over a year. Eventually though Sanosuke became disatisfied with this life and longed to fill the hollowness in his heart with some purpose.

He left his crew and began to wander. In his wanderings he attended a magic academy, joined a wandering circus, and dabbled with religion to try and fill that hole in his heart but he would always be left wanting. Now he still wanders looking for a great enlightenment or purpose in life and maybe.. I didn't expect all the responses. I can't wait to share them with my group as we begin our adventure this saturday.

I'll get them to post their backstories as soon as possible. All I have time for these days is play by post. Still, backstories are required for every character, so I have quite a few. He was small, even by the standards of his people, with the painfully thin build of the perpetually undernourished. Still, the boy interested him.

Few people would make such a claim to a caravan master, fewer still while seeking passage. And none before today would have made such a claim with so much obvious pride. He'd questioned the boy briefly and left with his head spinning. The lad had spun out a confused tale of magic carpets, evil viziers, caves of treasure, star crossed lovers, all seeing eyes and other wild and impossible tales. He was still unclear as to whether the lad was claiming them as his history, his father's or his grandfather's, or some other member of his large and complex family, who all seemed to be named Habu.

He would have discounted the entire thing as nonsense were it not for two key points. First, the halfling claimed to have come from Almraiven, and Sarak ef Imyat was too familiar with that city to lightly discount stories of the fantastic. Second, the halfling had in his possession a jeweled dagger of impeccable quality and questionable ownership. Although he would not part with the knife, for the blade was good steel, Habu did consent to the removal of the jewels in exchange for passage.

And for that, Sarak ef Imyat was prepared to overlook any number of eccentricities, provided that this son of the son of a thief kept his fingers to himself. Just where the caravan was bound did not concern the halfling, so long as it was not Almraiven. And Sarak had no doubts the halfling's urgency and the question of the dagger's ownership were related.

Still, since he'd allowed the halfing to join the caravan, he'd had no complaints. The lad was a hard worker and very eager to please, more than willing to do whatever odd jobs he was asked even though he'd more than paid his passage. And in the evening, he was always popular, spinning out those fabulous and convoluted tales of his, always stopping for the night just as it was getting good. First and foremost, good on you! Back stories give a little depth into your character and definitely make them "come alive" once you know who's shoes you're stepping in.

My favorite character has a pretty involved backstory. The setting is post apocalyptic world after nuclear devastation. My character's name is Marco Ohre. He was born in Russia on the outskirts of the Elysium empire, the remnants of Russian society. The Elysium was the one place on earth that still had working infrastructure after the bombs fell. The people there were privileged and lived well. Not so for Marco. He never knew his parents, he only remembered scrounging for food in the rubble as a child. When he got older, a mercenary group named the red talons picked him up and began training him to fight.

Marco's commander and friend George redding aka "red" personally trained Marco and molded him into a superior scout. The red talons were known for being quality Mercs with some of their members doing a bit of chems for the extra edge in battle. Marco wasn't a total junky, but he did his fair share as well. After a time he and red ended up in Detroit after finishing an easy job. That's where the campaign started. I totally made a three-page backstory for my character. His left arm was cut off by an evil Warforged named Flail, and he replaced it with a mechanical one like this.

My DM worked Flail into our questline, so eventually he will turn up as a boss that our party has to fight. My friend's character is much more entertaining than mine though. He is playing a Warforged druid who has formed a symbiotic relationship with a hive of bees. Thus, we have Bumble the "Beeforged". A warrior from the land of Llamadia chlamydia is the 1 sexually transmitted disease there who has set out on his own to see the world. He fell in with a dwarf cleric named Thoridin you can call him Beebz and an elf ranger named Mia.

He is a kind and gentle sort, and loyal to his friends. Backstory to the backstory: My friend the dm really wanted me to play dnd with him in high school 4 yrs ago and I, being the snarky teenager I was, said I would only play if he let me play a llama. I chose llama because I thought it was funny. So did my dm, he let me keep the character. Much of the backstory came from my love of wordplay and puns. Well, I have a few: No real backstory and as simple as it gets. I mention this because it just shows how much you grow over years of playing a game like this. My 2 current characters: Price was a ranger who came from a kingdom surrounded by a magical forest full of almost any plants you can imagine, which became a hub for alchemist in the kingdom forged in the center.

When our DM's event called 'The Burning' happened, it destroyed the forest. Desperate to reclaim it, the alchemists did all they could using their skills. Eventually the mass of tests and potions created a plague that began killing off the kingdom. Price was born into this, and somehow immune to all the effects besides the visual plague stains under her eyes from growing up there. She began adventuring to find a cure to save her people. She also has a slight hatred for governments and leaders who mistreat the people they rule, as the kingdoms government did no come to aid her people.

Though this is mostly RPing the character, as the DM events explain why. My more humorous character: Isis was a human orphan who grew up in a temple of Moradin among dwarves. He trained as a monk and upheld Moradins virtues as best he could. One night, the dwarves invited Isis to drink with them. Isis had never drank before, and tried to keep up with his dwarf brothers. Getting drunk out of his mind, he wandered far away from the temple, and into a small hidden underground temple of the god of secrets, Vecna. He slipped past everyone inside until deep in the hidden chambers he found a book containing secrets so powerful they could cause kingdoms to fall by mere mention.

The magical book combined with these secrets created a new person inside Isis. This new conscience swore himself to Vecna to protect these secrets and serve. Returning to Moradins temple, he passed out in the court yard. He awoke the next morning confused, not remembering anything that had happened.

The dwarves threw him from the temple, and told him never to return, calling him a traitor among other things. Isis became a drunk he is a drunken master through his travels to restore himself in the eyes of Moradin, preaching his name and virtues, while the new conscience inside of him takes over when its interest suits him. I just started playing as well. For my groups first campaign I came up with this. Stole some stuff from Faerun, namely Evereska. Thought it was pretty cool. I also gave some roleplaying stuff for the DM, in case he wanted to integrate our back stories.

Lore may be a bit wonky but I tried: The training was grueling and tough, but not only did he persevere, he also went above and beyond the expectations of his teachers. He was soon chosen to be trained among the most elite of the elves. He began training in stealth, espionage, and sabotage and soon his days as a student were soon over as he exhausted all the teachings of his teachers. His two sisters and Aegnor and Camthalion, always were two steps ahead of the young elf. He fostered no hate for his sisters but his ambition was never quenched living among the shadows of his two sisters.

One day, Alatariel sought counsel from his mother, Gwindor. The organization is thoroughly active throughout the continent. They seek elven magical items, spell tomes, and spell scrolls that have fallen into the hands of other races. The necklace that Alatariel wears depicts a novastar which is the symbol of Erevan Illesere, the Trickster. Alatariel tell others that his family is in the business of art trading which is common in Evereska.

His profession will be that of an elite soldier think splinter cell in order to explain his roguelike skills. Maybe he can fence items through them if he stole something hot. My main character was born Karl Addleson, a human with wavy red hair and a slim build. He grew up in a town called Vinterdorf, a strict religious town in the snowy Northern Kingdoms.

His father was Addlehard the Pious, a renowned paladin. Karl was to be a paladin, but when training began when he was thirteen, he became frustrated with the strict lifestyle. He spent time with the king's court jester, a half elf bard named Puck the Birdbrain. Puck taught Karl both the skills and philosophy of a bard. Karl told his father that he renounced the ways of the paladins and wished to follow his own path.

Addlehard was furious, and had Puck convicted of heresy. Utterly devastated, Karl took Puck's jester's clothing, clown makeup, instrument, and even his name, and ran away. Now he lives on the road as an entertainer, occasionally aiding a party of adventurers he has come to befriend. Puck the Birdbrain lives on. Poopy Nuggeteer has always been a bit of a scrapper. He constantly got in trouble while growing up.

For the first few years of adulthood Poopy spent a majority of his time drinking and fighting. He started taking part in fights for money. His betting got out of hand and he eventually lost his family ring to a stranger. His family had enough of him soiling their reputation and kicked him out of their home. Before long Poopy was banned from his own home town. He decided he could prove himself by getting the ring back and earning everyone's affection. He wandered the same direction the stranger traveled carrying nothing but ale with him. One evening he camped out by an old cave and decided to have a few drinks.

Little did he know the cave housed a very angry bear. Poopy doesn't remember much about it. But the soldiers who found him near dead the next morning say all they could find was a dead bear and badly damaged tankard nearby. The soldiers asked him to join up and he soon became a trained fighter.

His knack for surviving a beating led him towards defending others. Which he did, until his battalion was ambushed, once again, leaving Poopy near dead. A nearby town found him and took him in. When he recovered he decided he had enough of fighting people's wars and remembered his initial goal of finding his family ring. He left with a group of friends on an adventure and has never looked down back.

Maybe one day he will even find his family ring. Balthazar, human Cleric of St. Cuthbert, was once a powerful necromancer, but he lost his twin brother Reginald during a ritual to grant the two immortality. An angel of St. Cuthbert, whom his parents served, appeared to Balthazar and told him that his twin was suffering in hell, and that Balthazar would join him.

The angel offered him atonement for he and his brother, however, should he follow St. Balthazar started the campaign True Neutral I'm not a religious man, but I had a very spiritual experience through Balthazar, and might even go as far as to say that I'm a better person because of him. And was he even offered immortality to boot. The campaign ended with the party being given godhood for their deeds, however Balthazar wishes to return to a simple life as a Cleric of St.

Cuthbert to die a natural death. For now he remains a Demigod, until his work rebuilding the realm is done. Born in a brothel, son of a whore, fwizz was destined to die before he'd said his first words. After his mother died giving birth to him, he was left alone on her deathbed until the owner of the brothel decided it would be a due reward to the mother for so many years of service to care for the child and ensure he did not starve. His early life was filled with, what some might call, an under privileged upbringing.

Where many children would be taught basic geography or maths, fwizz spoke to the women of the establishment and ran errands for Garreth the owner. Fwizz may not have learned the subtleties of fine culture but he was privy to more information than one would think. His destiny to become a renown rogue came when he was a very young man holding a dagger in one hand.

There was a scream from the other end of the dining room as one of the women leapt onto a table pointing hurriedly at a rat racing towards her. Without thinking fwizz launched himself off his chair and plunged the blade between the eyes of the rat. From that day forward Garreth gave fwizz money enough to train with a dagger and protect the whores on special assignments that may put them in danger. Through this means he quickly acquired a skill for pickpocketting the clients and short changing vendors.

The charismatic rogue of Stormshead has always looked out for the little people, he feels that true power resides in the kings cook and the queens handmaiden than in the hands of the royalty themselves. While not always on the straight and narrow the rogue will always try to follow the teachings of the great "hooded robin" and ensure that the rich never rob from the poor. Ailaris Woodraptor the Elf Ranger was born to a tribe of wood elves in the [insert name] Forrest. His tribe, his friends and family were murdered by drow when he was away one day, and now Ailaris's only friend is his pet turtle.

He has vowed one day to strike back upon those that were responsible for his trib's death. The RAT has a long and storied career as a 2nd story man hobbit halfling, dry-gulcher and double-dealer with a heart of mirthril. No, literally, he had his heart replaced after a lich stole it. Joseph Gobbs, liked tinkering with conjuration and illusion magic. One of his experiments unleashed a monster from the far realm, which erased Joseph's mind.

As a blank slate he wandered into the woods and with unusual magical talent he didn't understand he became a druid. Joseph, now under the alias Stallion, wanders the material plane using only his instinct, trying to piece together his life while re-learning how to act in society. To explain my character, it is good to start with what they are. She is a Samsaran, a race that is in a reincarnation cycle, with vague memories of their past lives, and are similar to their past life, as a parent is to child, that is to say they are not exactly the same, but are connected.

That being said, She was born to humanoid parents in sigil, causing them to grow up a planes walker, a bit of culturally odd, and planesist, a bit bigoted about what she considers backwards planes. More defining however was her past life, In it she was a bit of an evil overlord, the style where they start with vaguely good intentions, and it goes really down hill with massacres, evil ninjas and generally going a bit crazy, when the dm and i were discussing how to work the back story in, we made an analogy to Paul from dune , this caused them in their current life to be a guilt ridden healer and a bit of a pacifist.

She has more then a few issues. Thank you for that. Yes, it was lovely. Who am I really? What an odd question. Well, yes, I am rather secretive. Yes, I have many secrets. Oh yes, secrets can put food on the table. They can also get you killed. Oh no my dearest. You are far too precious to me for that to have been a real threat. It is a hypothetical notion. I mean, who could harm a hair on your beautiful head. Yes, death from trading secrets is a possible notion. Ah, but my dear, we've strayed too far from your question! Yes, that's an odd question indeed, and one I've asked myself on many an occasion.

Now, you know I don't often tell people. Can you guess why? Well I can't tell you my real name. But I think I'll indulge your request, at least a little. I was born to a family of craftsmen. Modest means, passing skills along to children, you get the idea. I had a large family, and my da put food enough on the table. If things had turned out differently, I'd probably be a craftman. No dear, I won't say what trade. Shame on you for trying to take advantage of my slightly inebriated state.

Oh yes, I might have been a craftsman, but for a chance encounter with a A chance encounter with a particular low-life. This particular low-life was at the time working for one of the Sczarni gangs. They were running a protection scheme, and this low-life was an enforcer. Well, at first my da wasn't having any of it. Perhaps he was the only one who did.

But I do remember that this low-life was very upset. I remember it as if it was yesterday. There was a burning hatred in his eyes, as if in all of Golarion, my da, the one who stood up to him, was the only thing stopping him from being a made man. I remember being so frightened, but at the same time I wanted to do something to protect my da. You see, I was a sly lad, you know. A rapscallion, getting underfoot and into trouble. I had an older brother and a sister, a younger sister too.

They had a good handle on the business. I was far more interested in sneaking out at night, sometimes for good, sometimes for ill, and just listening to all the stories of our fair city. Not the adventurous kind. The stories of everyday common folk. Their complaints and their victories. And yes, sometimes their secrets.

Being who I was, I also learned a lot about where folks did their jobs. This city is so fascinating. Who knows who, and what goes where. Well anyway, I digress. I learned where rakers took their day's work at sundown. So that night I snuck in and took a bag full of manure. Oh it was easy. Who's going to steal a bag of shit? No, it wasn't very exciting now that I look back on it, but it was exciting then. So I took my prize, and hid it from my family for a while.

I wanted it to be wet I'm trying to tell a story here. Yes, I still have plenty of coin. Anyway, I kept it wet, but it wasn't for long, because I knew that this low-life was coming back the next day. You see, in my da's craft, he used these bags. They weren't like burlap bags, all rough and course. They were fine bags, meant to hold some things, but let others out.

Hmm, yes, a little bit like your stockings, now that you mention it. Anyway, being the sneak-thief that I was, I also took one of those. Filled it with said wet, sticky manure, and once that low-life collected his "protection" coin, from my da Oh yes, in the end my da decided that angering a Sczarni gang wasn't worth fighting for Well, as that low-life walked away with his ill-gotten gains, I let fly.

I was on the roof next door, and from 20 feet away, I hit him square in the head with my bag of wet manure. I didn't stick around to see what happened after that. But remember, I like to listen. So I heard what happened. It seems like this low-life wasn't really ever going to be a made man. The guys who were with him that day were said to have laughed the loudest.

After that, we never saw him again, though I knew he was still around. A different thug came around for the protection money after that. For me, it was a job well done. I guess I didn't know what I was getting into. About a year later, the guards barged into our home and dragged my da out in chains. My da was accused of murder, they said. The word of some fisherman, and none-too-reliable, but the damage was done.

Being paraded down the street in shackles ruined his name. My da drank himself to death for the shame of it. You know the old story. Anyway, I grew up fast after that. You know, it's interesting how you never truly know a place until your situation changes. I mean, I knew of the Shingles, but it wasn't until we moved there I that I really learned about it. Who knew that Old Korvosa had so many faces. And that's really it. I guess one of the benefits of the Shingles is how fast and loose secrets come. I found that I was well suited for getting into and out of places that I shouldn't be, for watching my own back, covering my tracks, but also for knowing who needed what, and when.

I work in a service industry, I guess you can say. A little like you, if I can be a little cheeky. And you'll never believe who I had the most wonderful chat with earlier tonight. A certain fisherman, who told me the most interesting thing. I think I've told enough secrets for one night. It's still early, and I have plenty of coin and a reason to celebrate I can give you the background for Krillin don't judge me , Tho'rak, Zarp, or Talcheann.

Which would you like? No clues on what race or class. Zarp was a fun character that unfortunately I hadn't developed a lot of background like the others before I started playing him. So I'll take you through his adventures as best I can. When 3rd Edition came out, our DM passed away. It was especially rough because he was an amazing story teller and also my best friends father. When he passed, we gave DnD a break for a little while so my buddy could pull himself back up, and then we got back to it and started calling our group the DALMGG, which were his initials and "memorial gaming group.

I created myself a Gnome Earth Elementalist who worshiped Chauntea. Born into the world of Faerun was Zarp, the pushy, ignorantly curious, booksmart, street stupid, gnome Elementalist. He has no real ambition, no real purpose in life, no goals, no objective, other than to master the element of Earth, and so when he's framed, along with a bunch of ragtag misfits, and given a choice between investigating a bunch of misfit Zhentharim outside of town attempting to resurrect bane read: When he found out the ruins led to an underground fortress, he almost exploded in joy from the possibilities.

One thing lead to another, and more than one tunnel collapsed behind, and sometimes on, the party pesky, hard to control earth elementals, it's not supposed to break free that quickly, the spells and books say so! It was never a failed control check, no no, he was WAY too good for that to be the case! Zarp, having a god damned brilliant idea, took the first round to cast grease on the wizard's robes, which took actual rules be damned Unfortunately this didn't distract the Clerizard, or the Black Undaunted by his new friends' screams of agony accented by the now slightly warmer room pleasantly lit by the wizard's fireball, Zarp let loose a lightning bolt.

And rolled a bunch of 6's. Against a wizard who was covered in grease. And that's how Zarp accidentally turned to ash the BBEG that was supposed to be our nemesis through our 20 levels. He decided to take the rest of the encounter off while the party dilly dallied with the baby Black. After this, we rolled out to Gencon, and I sat a game of 3E that was actually an appropriate level setting for what Zarp had been in our normal campaign, so Let's see how he fares with other players.

Turns out, he's just as brilliant. After a long, hard campaign of which the details to me are quite fuzzy, our party was to face off in the night desert against a drow warrior, a drow priestess, and yet another Wizard. Rather than taking advantage of a previously cast devastating combination of spells, and hating to repeat himself, Zarp took a look at his surroundings, took stock of his enemies, and launched into an incantation of different but equally deadly effect again, book rules be damned The priestess' bones cracked, her skin became pale silver, gills sprouted from her neck, and she died, gasping for air in the desert sand, having been polymorphed into a trout.

No, the rules say this wouldn't have worked, and by all accounts it shouldn't have been allowed, but when I, the player, came out with it, specifying we were in the middle of a sandy desert, the entire table erupted in laughter and the DM went bug-eyed. With a roll, and a sigh, he looked up, shrugged defeatedly, and said "well, she's a fish. Zarps end was epic, to say the least. We'd cornered our BBEG's Ash's brother in his wizard tower, having uncovered his plot to frame us, resurrect Bane as the leader of the Zhentarim in the greater eastern Faerun, and send an army of Orcs to destroy the moderately large town that had grown from under our deeds.

Sick of the siege we had in place, fending off hoards of orcs, we mounted a last battle. At one point, Zarp ended up summoning 2 large earth elemental swarms, and an earthquake to simply dismantle the tower and be done with it. Unfortunately, this led to letting everyone elses guards down when one of the elemental swarms broke free of his control.

Using the distraction to cast Time Stop, the treaturous wizard finished us all off with a Meteor Shower. Thanks, he was really fun to play in terms of creativity. I think for character RP, Tho'rak the dumbass super tactitian was the most fun. Works for a shadowy assassination guild in service of Lord Deimos. Found a travelling adventure group who have been marked by Deimos to do him 'a great service'.

After travelling with them, he becomes disheartened with the way magical creatures and magic users bully the population. Together with his dragon familiar he is forming an 'inquisition' to destroy supernatural creatures and mages who would dare to rise against them. Kimblee Lilyheart - Halfling Druid, Astaire universe. A shy, small halfling with rather low self esteem, Kimblee left her quiet hometown to try and find where she belonged. She ended up in the seaside town of Jan'nasche, and months after she settled in a baby was stolen.

She, along with a handful of other concerned citizens, set forth to find it and uncovered the horror that was about to unfold on the world. The demon god Estiel, long forgotten by most, moved to reclaim the world from the goddess Aya, his children causing death and destruction. Her group decided they were already involved, so why not try and solve this dilemma? Through her travels she fell in love with a drow whose race ate halflings and who ended up being possessed by the BBEG through the whole journey , got kidnapped by the demon Devour, befriended the God of Nightmares, faced down the demon goddess of pain, saved a lot of people, and ended up saving the world with her friends.

Throughout her journey she found her purpose, and decided that it did not matter what people thought of her, as her true friends would never let her down. Now that the campaign is over she lives a quiet life with her drow back in Jan'nasche, helping rebuild the city. Like all the PCs Olivia was a human from earth, in her senior year of highschool, when a strange book in the library led them into the world of Edion. The druid-centric world called for champions from a neighboring realm to help it defeat the demon plague called Wither.

Olivia was a rebellious, callous girl with few friends and a great disdain for humanity in general. She befriended an awkward, socially inept druid named Delon who taught the group about Edion and helped them realize their purpose. Ever a rebel, when the rest of the group left to get reinforcements from the free druid towns as a rising new church had begun outlawing druidism she stayed behind with Delon to protect the physical embodiment of the druid goddess.

She fell in love with the hapless man and after Wither's defeat she ran off to adventure with him. Marzia - Scarlet fae succubus , Edion universe. An older woman, Marzia is nearing the end of her natural life span Scarlet Fae rarely live past In her younger years she was a wild playgirl, until the birth of her son and daughter cooled her heels. She became a teacher and raised her children well within the fae tenants, until they were abducted by faerie hunters. By the time she and her clan found them it was too late. Her boy had been killed and her girl became irrevocably catatonic.

Despite her best efforts she could never get her daughter to respond again. Now in her final years she made the painful decision to leave her home and her daughter behind in the care of a friend, travelling the world one more time. Unfortunately, as much as she wished to escape her past, it has come back to haunt her in terrifying ways.

The church which had grown stronger since the defeat of Wither has begun doing terribly things to the fae en masse, though why we do not know. She now travels with the pirates of The Maelstrom, aiding fae and druid alike and trying to find the answer to the crimes against her people. A young boy who is the cabin boy of The Maelstrom.

Rex was originally in one of the church-run orphanages, but before he could be "fixed" by the church he ran away with his triplet siblings, joining a gang of other runaways. These children were affiliated with the crew of the Maelstrom, gathering info for them and aiding them when they came on a raid. At one point a church soldier killed Rex's animal companion, a quail named BeepBeep, and ate him. The captain of the pirates whipped and mutilated the soldier for the act. Rex looked up to the captain as almost a father figure, and when he came of a proper age he was allowed to join as cabin boy of The Maelstrom.

Rex is still naive and playful, often playing pranks and going off on wild tangents, but his unwavering loyalty belongs to Captain Crane and The Maelstrom. I personally hate the traditional background, so with every character I make I work hard to try and deviate from the norm. And thus, this character is formed. Eekrit, the Kenku Ranger Uses javelins. As a child, Eekrits tribe was at war with local tribes constantly, the Forrest had turned into the site of many battles and ambushes, while also being the place where everyone's livelihoods came from. Eekrits parents raise him to learn the ways of the javelin, of the hunt, and of stealth.

At the age of 12, he is tasked with the responsibility of infiltrating the local bullywug camp and to spy, after arivig to their camp he is nearly killed on sight but the tribes leader tells his guards to cease. Eekrit is then tasked to show his skills and usefulness to be accepted as a member. After completely outdoing all of the bullywug soldiers in target tests and spars, he is allowed to live and join the village.

After a few months of information gathering, he decides to sneak from his camp, he returns to home, or where home once was. What's left is charred plants and blackened ground, his village had been burned down. Eekrit examined the area and finds bodies of his former family as well as bullywug corpses.

They had done this. In anger, Eekrit went off to live on his own, realizing he couldn't take down all the bullywugs alone. After years of isolation, Eekrit had lived the life of a hunter, using the local fungi as ingredients to make deadly poisons, and killing many bullywug search parties using his powerful Voice Mimicry and accuracy. Eventually, strange humans show in Eekrits area of the woods. Seeing this Eekrit kills many before they flee, the next day, humans arrive in plate armor and plenty of weapons.

These humans are city guards, after capturing Eekrit he is returned to their village where the elder determines that no penalty will be assigned due to the fact he was just defending his home, except that he couldn't return to the forests. Lost in a foreign world, Eekrit wanders until stumbling upon a group of adventurers, just being thrown out of the town Our rogue is a bit aggressive, you can guess the rest and Eekrit follows them for awhile and is slowly taken in as a member of the group. This was typed from a phone so sorry in advance for typos and if something looks out of place it was probably an autocorrect fuck up.

I had a half shadow dragon who was very large and menacing but lawful good. Over time it came out that he had, in his younger years, followed the evil of his bloodline and after slaughtering his way up the ranks, led a ravening horde against a kingdom full of Lawful Good deity fanatics. The war lasted for years, and ended up showing the desperation of both sides towards the final months. Finally my character, the Shadows King was captured and after a quick trial sentenced to the worst punishment available: That's when they kill you, bring you back, kill you again until they're satisfied.

And because of this he was reduced to level 1 and had to work his way back up again, this time exactly as the Lawful Good deity would have him act. By the time he joined the group he had gotten the Lawful part down, it was the Good part he had trouble with. Rok'nar Sha'rum is a Githzerai Shaman who was driven from his homeland due to an all out war against the Githyanki who were once before combined with the Githzerai as one tribe. Ever since the war Rok'nar has lived on his own in the woods meditating and becoming one with nature, that is until Arakeem a Barbarian came to know him after a raid from bandits on a nearby village.

That one little raid was the starting journey to my characters path. Mom was raped by a vampire lord, Vi, the female half vampire is born. In a vampire run society, I fucking hate everyone my mom was also tortured and killed because i dont fit in in any social strata, so I signed a pack with an intelligent item to earn my humanity and his freedom.

The last character I played was an Elan Psion. He has no backstory, he and his "brother" were discovered by the party in the middle of the Scorpion Plains [Dark Sun], lying in a crater with no memory of their previous lives. Our morality was skewered due to the first five minutes of consciousness. When we awoke, the party tied us up and were carting us back to town. With these events serving as the basis for our experience of the world, my psion and the psychic warrior have no clear definition of good and evil. And our actions reflect this, much to the DM's dismay.

He complains that we just kill things and are greedy for demanding compensation for services from NPCs including a princess - despite the fact we're roleplaying a situation of his crafting. Nevermind our characters basically had a serial killer's introduction to the world. Warric was paired with a Human monk. But only he knew of the monk's noble birth.

The human boy was one of the true heirs to the throne, and had been brought to the monastery to hide him from his usurper's assassins. On the day of his birth Warric bottled some halfling wine, and sealed it. The bottle stayed in his pack for the whole adventure. When others in the party thought he guarded his pack, he was really guarding the wine, like he guarded the human monk. No harm would come to either, knowing the value of both would grow greater each day. The character was leveled up to be a flanking and attack of opportunity machine to match with the monk character.

Dual wielding a short sword and dagger, enemies quickly fell between them. The monk had little need for money, so he always gave Warric his share of the loot, which was quickly spent. Most notably on a mastercraft lute he had no idea how to play. After many adventures, eventually the monk sought out his unwilling birthright, due to Warric's urges. Some thought it selfish of the halfling, but really he just didnt want to see a fine wine go un-drank. On the day of the monk's coronation, Warric gave him the wine bottled all those years ago. It was now aged to perfection, having survived all the same adventures as him.

It was a simple thing, that was now aged to greatness and had a rich history. It tasted as sweet as their hard earned victory, and was as unlikely to survive as they were. But no harm was ever really to come to the person who had a halfling watching over them as well as halflings protect their wine. Ulrich Klein was born in the small town of Landstuhl in southern Germany in A peasant by birth, he gained the respect of his peers as a leader of the town watch, defending his countrymen from the dangers of the forest and invading protestants alike.

At the age of 19, he married the beautiful Erika Levin. However, despite their best efforts, they could not conceive. Several years later, it seemed that fortune turned in their favor. A young girl was found orphaned on the steps of the church. Seeing this as the providence of the almighty, the couple adopted her that day. He named her Isolde, in honor of his late mother. In spite of her adoption, they loved her with all of their hearts for six years.

Then one day she vanished without a trace. Ulrich had been aware of the disappearances in the country for a few weeks, but how could it have happened to his one and only child? He pressed a sword into Erika's hands, praying her to be safe in his absence. Then he left, pike in hand, vowing to find his daughter no matter the cost.

One of my favorite characters who's jumped between systems a couple times, I like him best in the Dresden Files RPG , is a normal footsoldier who stood too close to an angel when she was slain and ended up with shrapnel from her armor embedded in his chest, Tony Stark-style, and now has a literal angel on his shoulder, granting him powers and advice. He had this Called armor that he could summon that I fluffed as a gift from her when he was operating in her interest.

Born and raised to the flying Lorem's, a travelling circus, Illusio was cared for by his Elven father and human mother. Travelling across the lands with gypsies and his circus, Illusio grew a taste for crowds, campfires, travelling and helping people. At age 15 Illusio's mother sadly passed away of an illness, his father closed down the flying Lorem's and they went to live in an Elven community.

Here he taught Illusio about the world, compassion for living things, the realms and the wonders of this world. At age 30 Illusio left his father to search for his own adventures, desperately searching for a purpose and to better his skills in battle he joined a monastery and studied the Monk arts.

Unsatisfied with the solitary lifestyle, Illusio left as soon as he could, promising that he would use his new found skills to battle against the force of darkness instead of just training them for their own sake as the Monks had taught him. The final piece of the puzzle came when he was given a divine revelation by the Goddess Hedona while meditating, it was always his destiny to spread happiness wherever he could.

So now, armed with his natural showmanship, unarmed techniques, silver toungue and the fires of compassion, Illusio Lorem is unleashed upon the world and hopes to destroy any evil which stands in his way. So switch on the lights and draw back the curtain, the show has just begun. Tamris is a Razorclaw Shifter Druid. Her skills are actually better suited for a thief indeed, she picks locks and breaks into houses more often than she "commune[s] with nature, or whatever the hell druids are supposed to do" [her quote].

The reason she never "officially" became a thief was because she'd run away from her brother Ragnis, a master Thief.

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Her brother was very controlling of Tam's talents, and she ran away as soon as possible. A Human druid took her in and trained her, and Tam realized that her druid powers could be used to steal as well. She was always a thief because that was the only way for two Shifter orphans to survive. Tam, now 26, traveled from city to city, cheating and scamming citizens out of their gold at games of "luck". Her personal favorite game is Liar's Dice, and she has a habit of cheating.

The party one day came across her, and they all gave the game a chance. Tam successfully cheated all but the last of the party, and she fled. They caught her and locked her up in jail, but they invited her to join the party a few weeks later. She joined as a way of doing "community service". Her hobbies are pickpocketing while everyone else shops, drinking with the Barbarian Dwarf, and playing con games. And that is how I double-classed while only being a single class.

Seriously, being a thief when you're a druid is easy if you take the right traits. Belisar Dreamriddle, the Human Bard now with a level in Swashbuckler was sent away from his parents at a young age because they couldn't afford to provide for him. Belisar took to music early, learning the flute.

Additionally, he took great interest in cartography. His dream was, and still is, to map out the entire world. He decided to set out on his quest to map the world in his early teens. Along the way, he befriended an abandoned Drow about the same age which explains why he speaks Undercommon, in addition to Dwarven, Gnomish, and Common.

They parted ways at last, and Belisar continued to travel the world. Picking up a bit of combat expertise out of necessity due to the dangers in the wild, Belisar became quite proficient with a whip for both fighting and traversing perilous terrain. So much so, in fact, that he had a flute-whip custom made so that he could switch between his Bardic abilities and whip handling at a whim.

Years have passed, and Belisar is now 31 years old and still living his dream - adventuring and mapping out the world, while playing a cheerful tune and sharing a story for any who care to listen. That's where his backstory ends and the first campaign I played in begins. Plenty of awesome stories there, but you probably haven't even read this far, so I won't bother with them unless requested - and I'd be happy to share if you do.

My latest Pathfinder campaign has me playing a human fighter archer archetype named Chike. It's an Egyptian setting and apparently most people just had single names back then, so that's what we're going with in this campaign. He comes from very humble origins: Growing up, he always had an adventurous spirit and would explore the abandoned ruins in the jungles, loving to learn all the nooks and crannies and crevasses in order to later make little maps for himself.

Using his skills with a bow that were the natural result of being trained by his father to be a fletcher, he decided that he could not be content merely being a tradesman and asked his parents for an apprenticeship in distant Elftown DM still hasn't come up with a name for it yet, lol to learn to be a bowyer.

His parents reluctantly approved and he spent several years apprenticing under an elf that was considered a semi-mythical figure amongst humans as he was several hundred years old and helped whenever humanity ran into particularly dire circumstances. The old elf, now retired and working as the guard captain for Elftown's leadership, put Chike to work with all of his other guards during the day and used the evenings to share his craft. At the end of the apprenticeship, Chike returned home with a 20 Dex we rolled stats and I got ridiculously lucky and a lot of feats because he was a fighter.

Another 3 years go by and he returns once more to a welcoming town full of family and friends excited to hear his tales of fighting bandits and patrolling the borders. Much to everyone's amazement, he also returned quite rich rolled really well on starting wealth, too because he had spent his free time making high quality bows and arrows to sell to the army quartermaster. That's where the campaign started, with my having just returned to town several months prior and working as a guard at the local temple alongside by childhood best friend who's a paladin for the temple.

My is Borat the fighter. As a child his father was a scumbag. He would beat Borat and neglect to feed him. Thus, Borat learned to scavenge for food. As an adult he left his town to go to the big city with dreams of the good life. Did not find Borat in the big city. Borat found a job making slave wages working the docks. He slept in unfinished ships when he slept at all. In hopes of being able to have a home he partook in illegal fight rings. He also realized he was very unskilled in using them. A wealthy family took Borat under their wing and gave him bread. Borat told them about the fights and wanted them to watch his next fight.

The family complied and watched his next fight. About 2 minutes in, mortified, they called the local guard and Borat was shackled and in prison For the first time in his life he had steady meals and a roof over his head. He even found his weapon of choice, it was his own shackles. Borat excelled with a metal chain and even taught the guards a few things. The governor of the town gathered a group of heroes together to scout and report of the lands south and for reasons unknown to Borat promised his freedom and a home and respectable career if he helps these heroes.

Lots has happened since then. About a year into our campaign our Cleric destroyed an artifact of an evil god thus starting the Game of the Gods and became the Champion of his god. I always made Borat read books about freedom and homeowning and he came across a book about a elvish looking but not elvish hero who slayed many monsters to save his people. And now his ears have grown pointy and that is where we last left off. The Stonehammer's were a small clan of expert jewel miners and jewellery crafters, known throughout the Kingdoms for their remarkable workmanship and beautiful precious stones.

Making their home in the mountain halls of Barazund, the Stonehammer's crafted their jewellery for the lords of the lands, gifted to king and queens and adorned by the lucky few to have the platinum to purchase their work. Wielding the clan's namesake, The Stonehammer, Durnin served his people and the Dwarven Demi-God Kols with loyalty, respect, and righteousness. Late one night, the shadows crept through the mountain, seeping through the cracks, through the very ground itself.

In one terrible instant - all was lost. The Drow had broken the defences of Barazund. Rallying calls were sent and the Oathbound responded bravely, throwing themselves at the unending legion of dark skinned elves. The outcome of the battle become quickly apparent, and another horn was sounded three times - a signal to abandon the mountain.

Thane Durnin swung the mighty Stonehammer bravely, sending echoing crashes of thunder through the stone halls, beating at the swarm of Drow, but he was eventually struck down.

Book: 27 Short Stories

The Stonehammer clattering at the feet of Durnins son, Bruk. Realizing the gravity of the situation, Bruk grabbed his father's weapon and called for a guarded retreat. The Oathbound fought with their all they had - indeed giving their lives to guarantee the safety of the last stragglers to escape through Barazund's sole gateway. The Oathbound had kept the Drow occupied long enough for the sun to rise - and it's glorious light poured through the large stone entryway.

Bruk could see the glowing eyes in the shadow, the hissing from the Drow as the sunlight scorched their vision. Bruk brought the Stonehammer to the mountain walls with the might of The Oath-Keeper in his arms and the hammer released it's power, thundering against the heavy stone. After thousands of years of stoic repose - the gate split - a crack in the mountain that rippled through the entirety of Barazund's mountain halls.