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The Throne of Chaos based on the same engine as Kyrandia , the kids' game Blue's Birthday Adventure , and the science fiction game Ringworld: Revenge of the Patriarch. Our musically inclined users will notice PC speaker support in Monkey Island 2: As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.

This year, two students were accepted for ScummVM:. Tiqpit worked on improving the AGI Engine. Sadly, he decided to quit before the end of his tasks, but his code was of such good quality that it is now merged into master, so ScummVM benefits from his work. Enginmanap worked on objectifying the CruisE engine. He did a great job, and his work is currently being polished before a final merge into master. We are really grateful to Google for all of their support, and are already working on GSoC tasks. However, we need your help first in testing out a few games before we can release.

In addition to the two new games for this release, Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch , we have a few other games that need testing. Please take a look at our wiki page to see which games need a playthrough. As with all release testing, you'll need a daily build to get started.

Once you complete one of the games, please let us know on the forums so we can throw the results up on the wiki page. Further information can be found in the release testing guidelines. And Strangerke would like to remind you to grab a couple of screenshots of Lands of Lore: Revenge of the Patriarch for us and submit them according to our guidelines. No, it's not Tolkien's Ring, it's the Ringworld. Join Quinn, Miranda, and Seeker-of-Vengeance as they seek to unravel the mysteries of the Ringworld and find a way to stop the insane Kzinti Patriarch.

Of course, all bugs should be reported to our bug tracker. We are proud to announce a maintenance release of the ScummVM 1. This release has a number of fixes, mainly related to audio. Also, several games had slipped past testing for 1. They have now been fixed, so if you want to play Discworld , Inherit the Earth: The release can be found on our downloads page and full release notes are also available from our site.


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These are amongst the last words of Timothy, one of your friends; But when the Dark Army is on the march, there is no time for mourning the dead. Time is essential in the race against the evil sorceress Scotia, so you had better continue your journey to save the realm of Gladstone. The Throne of Chaos. A quick side note: Please do not ask us to support other RPGs! However, please make sure you have got all the required datafiles before you report a bug. It has been longer than usual since the last release.

Nevertheless the team is happy to announce the release of ScummVM 1. The release is truly feature-rich: We have also continued to work hard on the SCI engine, so Amiga and some Macintosh versions of the games are supported now too. Many of our ports received improvements, and a number of bugs have been fixed in practically every engine.

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Thus your gameplay should be smoother and more enjoyable. As usual, the release can be found on our downloads page and full release notes are also available. The ScummVM team is announcing another round of release testing in preparation for our next release: Since our last release, we've been very busy working on adding support for more of your favorite games. Jungle of Doom , Playtoons: Bambou le Sauveur de la Jungle , Toonstruck , and Urban Runner are all ready for our loyal fans to play through to their hearts' content.

Several Living Books games are also supported now: You can see more info on the bugs we fixed and the features we added over here. Like with our last release testing, not all games will be tested; only games that have had significant changes to their codebase since the last release are up for testing.

As usual, the list of games to be tested is on the wiki. Those games aren't going to test themselves! Download a daily build and report any bugs you find to the bug tracker. If you complete a game, please let us know on the forums so we can throw the results up on the wiki page. Be sure to provide the version, language, and platform of your game when reporting a completion. Go check out the release testing guidelines. Continuing our incredible pace of one announcement per month, we're proud to be able to ask you to grab your copies of Hugo's trilogy DOS or Windows version and try them out in ScummVM using the latest daily build.

The games supported Hugo's House of Horror, Hugo 2: Jungle of Doom are still available for sale on the author's site. So buy them if you don't own them, copy the required data files and give them a try! Don't hesitate to report any bugs you find in the bugtracker , following our bug submission guidelines.

A proximité

Screenshots are welcome too, as usual! Through the tireless efforts of a few coders, Strangerke, LordHoto, and Hkz, they have managed to come up with an amazing per-game gesture system. This new Kinect input system recognizes player input and translates it to mouse and keyboard presses which are then processed by the game engine. Unfortunately, this currently only works with the Kinect for Linux drivers. The code is still very much a work-in-progress, but we've put up some screenshots of various developers testing out their favorite games in ScummVM.

Stay tuned for more info and a daily build should be expected within the next few days! We're pleased to announce that the next release of ScummVM will have support for several "Living Books" games! It's time to relive your childhood memories or memories of your children! The sadly now grown-up ScummVM team no longer has all of these games lying around, so we need your help in testing the games to weed out any remaining bugs.

We hope to support the rest of the games in the future, but in the meantime, we hope that these are enough to keep our loyal users occupied. Be sure to grab a daily build when testing. If you spot any bugs while enjoying these classic interactive stories or even just complete one, we'd really like to know over on the forums. Be sure to drink your ovaltine post them to the bug tracker ; and keep those bug submission guidelines in mind. And if anyone happens to take a few screenshots before nap time and wishes to submit them, we would be eternally grateful. ScummVM is pleased to announce that it has been accepted for participation in Google's Summer of Code program.

Should you apply and be selected you will be rewarded, both financially thanks to Google and with gratitude, encouragement and the legally mandated minimal amounts of abuse by the ScummVM Team upon completion of a successful project. Now run along and pick up some interesting ideas from our Open Tasks page or be creative and propose your own ideas and apply. Make sure you read our requirements on the Open Tasks page and review the rest of our Summer of Code notes on the wiki. Having participated for several years we cannot stress how beneficial it can be to apply early, revise your application as you go and really get involved with the community.

The final deadline for applications is April 8th at If you have any questions or comments, feel free to send an e-mail to the scummvm-devel mailing list , drop by our forum or pop into our IRC channel scummvm at freenode. After having hosted our source code in Subversion for five years to the day , we have today moved to the Git distributed version control system , hosted on GitHub. The new repository page is at https: For users nothing should have changed, but for developers it should now be much easier to contribute to ScummVM.

With his sidekick Flux Wildly, help him to solve the tons of puzzles in order to get back home to the real world! You can find the required datafiles here. Any screenshot of your playthrough is welcome. New year, new supported games. And we are proud to announce two of such newly supported games right away! You are the investigative reporter Max who's being hunted for a murder he didn't commit by both the police and the actual killers. Can you escape your hunters and solve the crime?

The second one is an obscure interactive storybook for children of the Playtoons series: Bambou le Sauveur de la Jungle. We have only managed to find the French version of the game; other language versions may or may not exist. Information on these would be very much appreciated. The needed datafiles can be found here and here. Bugs should be reported to our bug tracker , but please follow our bug submission guidelines.

Screenshots of both games would be great too! The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1. It is available from our downloads page and full release notes could be found here. Yes, truly, it took us just 6. From now on, it is available on ScummVM's downloads page Look for version 1. You may jump straight there, or stay a bit longer and see what cool new features are included. As you have probably already realized, this release has support for SCI, and moreover, the list of compatible games goes beyond the original FreeSCI which was merged about 1.

To see a comparison between undithered graphics and the original, watch this video produced by one of our SCI engine developers and see for yourself. Besides SCI, we have added support for yet another Coktel Vision game called Fascination and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead. As usual there are tons of engine-specific bug fixes.

Take a look at the release notes if you want to know more.

Science fiction fantasy

We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language well, almost any. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files.

It's time to point and click at several other ScummVM games that need testing before we can publish a new version. This testing season we have two new games up for testing: Fascination and Maniac Mansion C64 version. Contrary to previous testing seasons, not all games will be tested. The number of games supported has grown significantly and testing all the games is too much. So for this testing season, and testing seasons onward, we've decided to only put games up for testing that have had significant changes to their codebase since the last release.

The page also lists games that are not required to be tested, but feel free to test them too if you don't have any of the other games that require testing. Note that the SCI games are not on the testing page.


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The SCI testing went well and they do not need to be tested again. So what are you waiting for? Go test some ScummVM games using a daily build and report any bugs you find to the bug tracker. After completing a playthrough of a game, please report it on the forums so it can be added to the release testing wiki page. Make sure you provide the version, language, and platform of your game when reporting a completion. Consult the testing guidelines should you have any other questions.

You're Doralice, the cutest airline captain of the Paris-Miami flight. During your last trip, a dying passenger asked you to deliver top secret vials. Will you succeed in your mission, avoiding deadly traps and solving every mystery? Please note that the CD version requires some manipulations and the ScummVM tools to extract the required files. Get the latest daily build of ScummVM and your version of the game and give Fascination a try! Please post any bugs and unrecognized versions you can find to our bug tracker , following the bug submission guidelines.

And if you find interesting sights, be sure to submit your screenshots. However, we need your help in testing the SCI games. That's right, you, the loyal ScummVM user. As you play through the game, try not to die too much, save often, and note down any bugs that you find so you can report them on the bug tracker. When you've finished going through a game, go report it on the forums. If you feel up to the challenge, move on to your next SCI game!

And if you're really feeling the Sierra vibe, go test all your SCI games that are up for testing! Even if you don't have any SCI games, you can still help out. There are many SCI demos only choose those on the supported demo list and fan games out there that are waiting for you to test them.

Only four weeks since our last release and already ScummVM 1. This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1. Take a look at the release notes if you want to know a bit more.

And don't forget to visit our downloads page to get the best ScummVM ever! Google recently announced the list of students for this year's Summer of Code program. For ScummVM, the accepted students and their respective projects can be found at our landing page of the GSoC site. The ScummVM team and especially the mentors welcome our 4 students this year: Neeraj , Tony , Michael and Alejandro who will be tackling a range of interesting projects. Congratulations, the best of luck and enjoy coding this summer: We would also like to take the time to thank everyone who applied for ScummVM GSoC places this year but was unsuccessful.

Schloss Sanssouci

We hope we can welcome many of you into our community. Another 4 months passed, a lot of hard work done There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. Plus there are two completely new engines for the games Dragon History available for free from here and TeenAgent available for free from GOG. And finally there is now a port for the Nintendo 64 game console! There is one grain of salt, though: If you want to play Nippon Safes Inc , we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game.

Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore. We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1. In fact, you can help us make 1. And now go and get it while it's still hot from our downloads page , grab a build for your favorite device and have fun: Sollten Sie Fehler finden, melden Sie diese hier.

Wenn Sie Fragen zum Melden von Fehlern haben, hier entlang. This is a great privilege and honor for us, and we would like to share this with you, considering that you are:. If you match all criteria, we would love to invite you to apply as a student. You will be rewarded, both financially by Google and with fame, gratitude, cherishing and adoration by the ScummVM Team upon completion of a successful project.

Now run, pick some interesting task from our Open Tasks page or be creative and propose your own ideas and apply. Make sure you read our requirements on the Open Tasks page. If you have any doubts or questions, feel free to e-mail to scummvm-devel mailing list or come to scummvm IRC channel at freenode.

It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software. We have several new games announced as supported:. The shirts sport the verb list from Maniac Mansion on the chest, the updated logo on the upper back, and the scummvm. Shirts are now available in sizes small through 3XL. If you need a larger size, please contact sales[at]combobreaker[dot]com with a request. Shipping to the USA and Canada is free, and shipping elsewhere is offered at a discounted rate.

Head over to Combobreaker. Do you think you can solve this mystery? Are you willing to take the role of Mark Hopper? A teenager hired by the RGB to infiltrate the mansion of John Noty and discover why and how he is becoming so rich. That's right ladies and gentlemen, TeenAgent is now ready for testing! You will also need a Subversion build of ScummVM. As usual any bugs should be reported to our bug tracker.

The year is The place is the Czech Republic. You find yourself surrounded by inventive minds producing the latest Czech point-and-click adventure, and historically the first Czech CD-ROM-based adventure game. You are Bert, a young dragon with a taste for adventure.

After being corrupted by an evil magic wand named Eveline, you are desperate to remedy the mischiefs you created. You decide to set out to find your father who disappeared a while ago. The game is available in Czech, English, and Polish so you have no excuses! All bugs should be reported to our bug tracker.

It was just 3. Ladies and gentlemen, please greet the one and only ScummVM 1. We worked very hard on stability in this release, and in addition to all that goodness available since our 1. The release is available from the usual place , and the full list of changes can be found right here in the NEWS file. Now jump to the downloads page , grab a build for your favorite device and spread the word that ScummVM is 1.

As you may have already noticed, we are in the process of switching from our old trusty logo and icons to new, slightly revised versions. The main change is that the lowercase "s" has now become an uppercase "S" -- this is meant to help stop the confusion lots of people seem to have about our name: We are called "ScummVM", and not "scummvm": Besides that, the new logo was touched up by its original author, Jean-Marc, to produce higher quality versions in PNG and SVG format of both the logo and the icon.

As a result, they look better and yummier than ever before. We are not yet completely done converting everything to the new logo and icon boy, they are really present in lots of places , but are actively working on it. As all of you have probably heard, we are still in the testing phase for the 1. So far we have gotten many testings results, because of you, our fellow users. Thanks again to all the people who have already done testing for the next release. Sadly, we are missing some tests for certain games though.

Here is the list of games for which we really need some testing results:. If you own one of these games please grab a daily build of ScummVM and play through it. Submit any bugs you discover along the way to the bug tracker. When you complete a game, report it on the forums so we can add it to our release testing wiki page. Be sure to provide the version, language, and platform of the game you're testing in addition to the name of course as well as what platform you are testing on.

You can find more details on testing over here. As you can see on our release testing wiki page , almost all testing results are from our desktop ports. If you have ScummVM running on console or handheld ports we also ask you to test your games not necessarily only the ones mentioned above there as well, and report your results in the above mentioned way. Did you hear about our plans for 1. This is going to be the best ScummVM release ever! And to make it even more remarkable, we have decided to put out a Release Candidate, which is awaiting you here.

It is a regular stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off. We have a release testing wiki page for the upcoming 1. It would be really great to test as many games as possible on all varieties of platforms our project is ported to. The list of changes which are prepared for you in this release is quite long. The full list of changes can be found in the NEWS file. James Woodcock , creator of the ScummVM Music Enhancement Project has recently released updated versions of previously available soundtracks reaching version 2.

Inherit the Earth , which comes under his 'Fan Creation Soundtrack' is a homage to the title and is now also downloadable from his personal website. Available in High and Low bitrate versions, all three soundtracks are free to download and inspired by the original games and the ScummVM software. The ScummVM Music Enhancement Project gives me the chance to inject a little part of my passion for this gaming genre, while giving the community the option of alternative music". To find out more, make sure you visit his website or follow him on Twitter for new developments. The recorded show is now up, and you're all invited to listen.

Community Hub hasn't yet been updated, but if you go to the Choice Awards Live Party website, you can see the results in the 'The Winners' box. It's certainly a nice way to celebrate ScummVM moving to its long awaited version 1. It's time for everyone's favorite semiannual event! However, this season we will be testing for 1. For this release, we have added support for a bunch of new games: As usual, go grab a daily build of ScummVM, play through the games and submit any bugs you see along the way to the bug tracker. Be sure to provide the version, language, and platform of the game you're testing in addition to the name of course.

There'll be few of you that don't know that the daily build of ScummVM has supported the first two Discworld games for some time now. Despite the stability of the engine, we held off announcing official support, since we were hoping to be able to simultaneously announce the freewaring of the game titles. Since it seems unlikely the two games will be freewared in time for the next major release, it's been decided to go ahead and officially announce support for the games. The PC versions of the first two games are fully supported, and the PSX version of the Discworld 1 game is completable but without music currently.

Those of you who haven't already played them can do so with the daily build of ScummVM, report all encountered bugs to our bug tracker and submit some nice screenshots. Inspector Raoul Dusentier has been invited on a cruise by the mysterious businessman Niklos Karaboudjan, and the cruise has barely begun when Raoul stumbles on the man's dead body, and is knocked unconscious. Help the inspector solve this baffling murder in 'Cruise for a Corpse'. Those that have the classic game for the PC are encouraged to try out the latest daily build , report all encountered bugs to our bug tracker and submit some nice screenshots.

Please note that currently only the PC version of the game is fully supported.. We are really happy that these art pieces of classic adventure gaming are available as a relatively easy purchase now, and that ScummVM helped Snowberry to make them run on modern systems with minimal effort. If you want to be the envy of everyone in your neighborhood, be sure to be seen around in your beautiful new ScummVM T-shirt.

Designed with the cooperation of the ScummVM team, this understated and elegant item will truly show off your adventure game leanings to the initiated. While we're on the subject of helping ScummVM, please vote for your favorite point-and-click adventure game engine interpreter in the Sourceforge Community Choice Awards.

Thanks to all the people that nominated us, we've made it through to the final round. If you click the link, ScummVM will be pre-selected in the Best Project for Gamers category, and you can go on and choose your favorite open-source projects in the other categories. There are certain speculations about the case, some of them are really wild. Unfortunately, no one approached any of us and there are only a few real facts in those blog posts. Thus, in an attempt to stop these potentially misleading messages, I made a blog post on my personal blog.

I hope that I provided enough information there. If not, ask me for more details. Consider the following an official "press release", and note that the exact wording is dictated to cyx and fingolfin by the settlement terms. Among the various open source software and related talks, this year ScummVM will also be participating with a presentation on June 20 th. The presentation intially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up!

Perhaps you haven't noticed, but now ScummVM's website runs new flashy code. Fredrik Wendel aka [vEX] has been working on it for several months now, and under the hood it is a complete rewrite with keeping the old design intact Now browsing screenshots has a new sleek design, navigation links are more logical with keeping the backwards compatibility, so don't worry about your old links , SCUMM MD5 tables have better design, and the FAQ lost its magic numbers in the links.

Also we are proud to announce that Fredrik has been appointed official webmaster for the project, so now you can put all your complaints into his capable hands. Now we finally managed to provide a package with subtitles for the following languages: Also, subtitles for the English demo are provided. At the moment we still lack Czech subtitles, thus if you're willing to help us with providing them, please contact sev. We invite you to support our little project by casting your vote. The natural category for ScummVM would be Best Project for Gamers , though if you feel that we could be Best Project , we wouldn't mind much; a project can be nominated for more than one category this year.

For the live photosession of the Scary Robot see Fingolfin's blog. It was not that long since our previous release, and now here is a new bugfix release hot off the press! The list of fixed bugs is quite long, and you could read all of it in the release notes , but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

We won't bother you anymore with the details. Go, download ScummVM and enjoy your play! The Residual project now has a new home. Google has announced the list of students for this year's Summer of Code. For ScummVM, the accepted students and their respective projects can be found in our landing page of the GSoC '09 site. The ScummVM team and especially the mentors welcome our students this year: Denis, Michal, Norbert, Joakim and Jody. Welcome guys, good luck and enjoy coding this summer: In the northern hemisphere, at least ; And what did we do the last two years during the summertime?

Participate in the Google Summer of Code! And do you know what we've just learned? We've learned that we're accepted this year as well! Have you always wanted to work on a big Open Source project, applying your skills or acquiring new skills whilst improving that project, but were always intimidated due to its apparent monumental size? Did you ever wish there would be small, pre-cut manageable chunks of work where you could really show the world what you're made of?

Well, wish no more, because the Google Summer of Code provides exactly these chunks that don't require you to spend years understanding the whole of the project, and even offers a monetary reward for your accomplishments. If you're considering choosing to work on ScummVM and we would certainly love to have you , our manageable chunks can be seen at our Open Tasks page. Of course, if you have a different interesting idea in your mind, we want to hear that as well! Please also mind our project rules.


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  • As you open the mailbox behind the white house, a wizard tells you that you're the lucky sweepstakes winner, who can now play several great game titles by Activision under ScummVM! Four shiny new games are now supported: All you need to have is a copy of one of the aforementioned Activision games, and a new daily build of ScummVM.

    If you find any bugs, you're welcome to report them to our bug tracker. Screenshots are also needed, which you can submit following our Screenshot submission guidelines. As we turned to a 6 months release cycle, here is our newest and best ScummVM version for you! It was the work of another successful student, Chris Page. A complete list of new games and features can be found in the release notes , and the latest ScummVM version itself available for a large number of platforms as usual is located at the downloads page. Most attentive users who watch our development list perhaps noticed that there exists yet another SCI1 engine implementation made from scratch.

    But for the benefit of everyone it was decided that the joint effort is much better. Of course, don't expect any magic from it. First, the engine is not announced as supported yet. It is in early stages of integration. However, due to the fact that some of ScummVM developers are interested in SCI development for some time now, we look forward to speeding up the work on the engine.

    In the meantime, please, help us some more with 0. You always wondered where to get games supported by ScummVM? Perhaps you were also asking, how I can help the project? You could find the supported games either on our downloads page , or on our Where to buy games page on our Wiki. For helping the project we have had a PayPal button for some time. We are pleased to announce the start of an affiliate program with the excellent Good Old Games service, also known as GOG.

    Just click on their button on the sidebar and you will be brought to the site. Register there and buy some games. You will get your game, cheap, fast and legally, and the ScummVM project will get a share of the proceeds. The main reason behind this is that GOG. Thus, watch their site, buy the games, and help our project. We will get the money only if you click on the provided button and register within a short period of time.

    It is time to announce start of our pre-release testing. Next version of ScummVM is bringing you several new supported games as usual. The games which were added are: The procedure haven't changed, same as usual you need daily build of ScummVM, run through the games and submit any bugs you see along the way to the bug tracker. Once you complete the game, report on the forum post so the wiki page could be updated accordingly.

    We will need the version of the game, language, and platform. The developers of ScummVM are pleased to announce that as of today, the classic game Discworld has full support for James Woodcock's Music Enhancement Project within the developers build.

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    He has already released the Simon the Sorcerer version and can now add Discworld to his completion list:. There has been a lot of support and interest from Discworld fans, who have been monitoring its progress very carefully and it is with great pleasure I can finally play Discworld using new versions of the original soundtrack with many thanks to the developers of ScummVM for all their hard work in making this feature possible". James uses the Yamaha Tyros2 keyboard hooked up to his computer via USB and after going through various tweaking, recording and editing, a finalised music track is born.

    With permission from legendary author Terry Pratchett himself, the Discworld enhanced soundtrack version 2. We recently added support for Blue's Time Activities and Blue's ABC Time Activities and as usual you're encouraged to play through the games with a daily build , report all encountered bugs to our bug tracker and submit some nice screenshots. Henry Stauf cordially invites you to come and sample the delights of his house in the newest game to be supported by ScummVM, The 7th Guest.

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    So let me reword that: Thnx for the treat! But yeah Thnkx for spending the time to discuss this, I feel strongly about it and love reading more on this topic. If possible, as you become expertise, would you mind updating your blog with more details? It is highly helpful for me. Big thumb up for this blog post! Benedict is just one fast cool dude! Great items with great price. Very reliable and communicates very well. Nice to deal with anytime. Two thumbs up for you! In a sense they do have that right. It could be argued that the nazi government placed them there against the national interest.

    On the other hand it opens up precedents for the return of other national treasures… the elgin marbles, for example, which would have rotted to nothing by now if they were still in Greece. I hope to give something back and aid others like you helped me. En la tarde es una mezcla entre sudor y desodorante. We are to know God and not just know about God. Jackie, After four tries, I am close to actually doing all 31 days but this time on this blog and not another one.

    Constantly updating and refining things. It is much to learn. I agree with you both. Jandy, my family is the same way. I talked about it with my therapist today, and she agrees too. It is the best time to make some plans for the future and it is time to be happy. I have read this post and if I could I want to suggest you few interesting things or advice. Maybe you can write next articles referring to this article. I want to read even more things about it! Have you given any kind of thought at all with translating your web page into German?

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