The contestant who scores the most points with their cards wins the Main Match, gains 1 garnet, and is given two Tokens of Life. The contestant who scores the least points becomes a candidate for the Death Match. The game lasts a total of 90 minutes; contestants must use all nine of their cards during this time or else their score is automatically reduced to zero.
Contestants have five minutes to declare candidacy in an election held at the end of the game. Those who declare themselves as candidates are given 20 chips to use as campaign favors for those who are not running and thus make up the voting pool. Every 30 minutes, an "opinion poll" is held to show the candidates how they are faring.
At any point, a candidate may decide to drop out of the race, forfeiting their ability to win but also protecting them from losing. After 90 minutes of campaigning, the final vote is held. Whichever candidate wins the vote receives two Tokens of Life, and all campaign chips from that candidate are converted into garnets. The candidate who gets the fewest votes is the Death Match candidate. This game is played over the course of five rounds. In each round, players must decide whether to travel to the land of Abundance where 6 pieces of bread are produced each round or the land of Famine where 3 pieces are produced each round.
At the end of each round, the bread is evenly split among all those who traveled to that particular place, and any remaining bread is discarded.
For example, if 6 people travel to Abundance, they each get 1 bread; if 7 people travel there, nobody gets any bread because there is not enough to go around. Players make their decision to travel to either land by purchasing a train ticket in secret, and are given five ticket coupons at the start of the game for these transactions.
Contestants are told how many people went to each town at the end of the round, but not who specifically went there. At the end of the game, everyone earns 1 garnet for every 3 pieces of bread they earned. The contestant with the most bread wins two Tokens of Life; the contestant with the least becomes a Death Match candidate. In the event of a tie for last place, the winner decides the Death Match candidate. Two contestants are randomly selected as zombies to begin the game. The zombies know their own status, but not the status of the other players including the other zombie.
The game is played over three minute rounds.
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In each round, players must "touch" each other by placing their hand on a light together. If two humans touch, they each score a point. If a zombie touches a human, the human becomes a zombie. Nothing happens if two zombies touch. Two players cannot touch each other more than once each round, and a player must touch someone else during the round or else they automatically become a zombie at the end of the round. Once each round is over, the number of humans and zombies is shown to the players.
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Each player is also given an antidote at the start of the game; if taken within 10 minutes of being touched by a zombie, the human is cured. Antidotes have no effect on the two original zombies. Antidotes can also be purchased for five garnets. The zombies win the game, a Token of Life, and three garnets each, if they manage to turn everyone else into zombies, and select the Death Match candidate. If any humans survive the game, the one with the most points wins and earns one garnet for each point scored; and the one with the fewest points loses and becomes the Death Match candidate. If all surviving humans have the same number of points, they are declared joint winners and select a Death Match candidate among the zombies.
The nine remaining contestants must earn as many chips as possible by predicting the predetermined outcome of a race between 8 horses. At the start of the game, each player receives a different clue as to the outcome of the race. Three more hints are available to read for three garnets each. Players are also given 20 chips with which to bet during the race. The race is held over the course of 12 rounds. In each round, each horse will move from 0 to 3 spaces forward on a space track.
After the round, players may place bets on any horse that has not gotten within three spaces of the finish line. Betting is also limited to 3 chips per round, either split up among multiple horses or all bet on a single horse. Betting also determines the odds of a winning horse, as the more chips placed on a horse the lower the payout odds will be. The first and second horses to finish pay out for those who bet on them, and any chips that were not wagered are lost. At the end of the race, the player who scored the highest payout wins two Tokens of Life, and the player with the lowest payout is the Death Match candidate.
Contestants also earn one garnet for every 10 chips won.
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The eight contestants are divided into two villages: One contestant is randomly chosen at the beginning to be the burglar; the other players start the game with 10 gold. In each round, both villages will select one player to exile from their village. If the burglar is exiled, no gold is stolen; if the burglar remains in town, he steals one gold from all other villagers there.
Those who were exiled then travel to the other village to start the next round. A total of 10 rounds are played this way, with the amount of gold held by each player revealed after every other round but without identifying what letter is associated with each player. After 10 rounds, the town without the burglar wins; each villager receives two garnets, and the villager with the most gold in the winning village earns two Tokens of Life.
The town that has the burglar loses, and the villager with the least amount of gold left is the Death Match candidate. Additionally, if the burglar has more gold than any other villager, he wins as well; otherwise, he automatically becomes the second Death Match candidate. Additional packs of cards can be bought for 1, 2, or 3 garnets, with the effectiveness of each pack based on their price. Players must construct a deck of 20 cards using those they began with and those they purchased.
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Upon their turn, the cards are given to the dealer, who shuffles them up to three times at the player's request, spreading out the cards after each shuffle so the player can see the order of the cards. The purchased cards have a differently-colored back, indicating where they are in the deck.
The dealer then starts with the top card in the player's deck and asks the player whether to "open" the card and turn it over, adding to their sequence; or "pass" the card, discarding it and continuing with the next card in the deck. The objective is to produce the largest total from 10 cards.
If multiple numbers or operators are placed side by side, only the leftmost number or operator is counted and the others are discarded.
Additionally, if the sequence begins with an operator, a 0 card is placed at the start of the operator, and if the sequence ends with an operator, that operator is discarded. The player who makes the highest total from their cards wins two Tokens of Life and five garnets; the second-highest total earns two garnets. The player with the lowest total is the Death Match candidate. Each contestant begins the match with 10 beans or kongs , and are split up into two teams of 3. In each round, players secretly deposit as many kongs as they wish into a jar.
At the end of the round, the team that deposits the most kongs wins the round, and the number of kongs deposited by the losing team is revealed. The first team to win three rounds wins the match, and each player from the winning team earns one garnet for every kong they have left over, and the player from the winning team with the most kongs left wins two Tokens of Life.
The player from the losing team with the fewest kongs remaining is the Death Match candidate. Thus, the dilemma is finding a way to deposit as many kongs as possible to win the match, but not so many to become vulnerable if your team loses. A series of auctions are held, with number and operator tiles being put up for bids.
Players have 5 seconds to place a bid using one of their numbered cubes; once a bid is placed, the other players have 5 seconds to match or increase the bid, otherwise the highest bidder wins the tile s. If nobody places a bid on a tile, or two players bid the same number on a tile, the tile is discarded. Any cubes used in an auction are also discarded, whether or not the bid was successful. The order in which the tiles are auctioned off is known to the players ahead of time.
Players must use all of the tiles obtained through auction to complete a mathematic equation that equals Number tiles cannot be combined to make two-digit numbers. The first player to complete an equation that equals 10 wins the match, two Tokens, and 10 garnets. Any player who does not have a valid equation once the game is over is automatically declared a loser, and the winner chooses a Death Match candidate from these players.
If nobody can complete an equation equalling 10 by game's end, the player who is closest wins and receives a garnet amount equal to the total of their expression, up to If multiple players reach 10 together, they are declared joint winners. This game is played in similar fashion to episode 5's Scamming Horse Race.
Each of the remaining contestants invites a friend to the studio to serve as a teammate. Teams are assigned a specific room in the studio, and while the guests are free to enter anyone elses room, the original players are not allowed to leave their respective rooms. Like the original Scamming Horse Race, teams are given a clue to the predetermined outcome of a horse race. Additional clues are given after every three rounds, and there are clues for sale, with the first clue purchased costing 3 garnets and each subsequent clue costing one more garnet than the last. Once again, bets can only be placed until a horse is within three spaces of finishing, and a horse's odds go down the more bets that are placed on it.
Each player and guest receives 20 betting chips, but since the players cannot leave their rooms, the guests must bet for both themselves and their teammate. At the end of the race, the two people with the highest winnings are given a Token of Life with a guest automatically transferring their Token to the player if they win.
The life stories of history's greatest minds. From their days as young adults to their final years we see their discoveries, loves, relationships, causes, flaws and genius. Come in the generation of "house of cards" and "game of thrones", we got a new show called "Genius" about one of the smart and famous man of last century.
The story in each scene jumps around, the character has such a mood swing from one scene to another. Before any character is developed, all the stories lead to bed of Einstein. Its not a show about Einstein, but it more look a show about Charlie Sheen looking to sleep with people in each scene and have a mood swing like a baby. The science and the famous equation was something was hard to understand and completely new, but are presented the work as a gimmick.
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The acting is pathetic, writing is horrible, direction is awful, and Einstein is shown as monster who just want to sleep around. Explore popular and recently added TV series available to stream now with Prime Video. Start your free trial. Find showtimes, watch trailers, browse photos, track your Watchlist and rate your favorite movies and TV shows on your phone or tablet! Keep track of everything you watch; tell your friends. Full Cast and Crew. Kenneth Biller , Noah Pink.
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