His father is crestfallen.

Dukven marries a wife in the city who is good for nothing. His father sends a delegation to the city to find out how he is faring. They go to the city and bring unfavourable news. The war has changed Dukven, and many others. They have become worthless. He sends for his son on his deathbed. Meanwhile, Dukven has become a responsible person and is trying to come back and finally prove himself to a father he has deeply wronged. He arrives too late. His love and bond with the boy increases as his twin brother goes to join the war. Domsing is tempted to join too but eventually, his love for the boy makes him stay.

Shadows And Ashes

There is a lot of tension in the room as Ndubisi enters. An uncle stands up with a cutlass to kill the boy calling him the enemy. Domsing disagrees and after some words leaves his Uncle ashamed. The same Uncle, who previously blocked the door, sheepishly allows Domsing and Ndubisi to leave.

It is raining and the two of them make their way in the weather. They do not know where they are going but are comforted in the knowledge that they have each other. The first is about a lady whose encounters with rape make her vulnerable and unable to shield herself from approaches.

See a Problem?

The second centers on a letter written by a teenage girl about how she has been violated by her father. These two are very touching and paint the picture of helplessness that most ladies usually have to go through after the hideous crime of rape. The evidence of the author trying to tell this story can be seen in his elongation of the story. The twists that he tries to introduce, albeit unsuccessfully.

He goes in circles and when the story eventually ends, the dedicated reader who might have laboured through the pages would heave a sigh of relief, not at a beautiful end the end is quite bland and unconvincing but that the struggle is finally over. The plot runs like the conventional Nigerian movie screen play with all due apologies to them! After a first few lines, one immediately gets the drift and can almost accurately predict the end of the story that shows the violation of Angela, the teenage girl, in the absence of her mother and her reluctance to let anyone know. The writer is writing to herself, this forms a ready and beautiful surprise, considering the instructions that the addressed is given, like publishing the letter in case the writer dies or disappears.

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Shadow to Ashes - Spectre Garden

Books by Dul Johnson. Trivia About Shadows And Ashes. Their battlefield utility just wasn't high enough with the radar trait, they are just too easy to pick off with SEAD. Consequently, they're hardly ever taken and are rarely utilized in their intended role. They're getting the standard armory time-period adjustment, and that's about it. A few changes to infantry unit names to get rid of the '90's' names.

Shadows And Ashes by Dul Johnson

Infantry tab will be getting more Tavors, Negevs and Galils. Air tab will get a couple of tweaks, but its pretty competitive already. Tank section will be mostly all Russian exports with a pair of home-grown Arjuns. Infantry section is fairly well fleshed out. A mix of Isralie and homegrown infantry weapons.

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They've got a couple of home-grown helos too. Vehicle tab will need a bit of work. Yugoslavia Some updates based on what the serbians developed Degman tanks and TD's. No new Air-craft, but they came out with a few things I can fire in the vehicle tab. Alternate history where communist guerrillas gained a better strangle-hold over south american politics and things like operation condor had some nasty blow-back for NATO.

Should retain a lot of finland-unit feel. Light and fast units, a focus on medium tanks over heavy ones. Nations like Peru and Venezuela contribute to a solid air-tab. F's, Mig 29's and Su's. Hind's from Venezuela and Brazil as well. NOOB - For tips and advice Contributors ;Rex88, Cyan - For assorted unit suggestion I've also been reading a lot of various forum posters on their thoughts on game balance, although I forget exactly who.

Ash and Shadows Ash and Shadows is a mod featuring an increased prevalence of stealth units according to the W: Don't send me bug reports when your planes seem to panic for no reason; long ranged radar AA now has 'acquisition radar' set up as a weapon that will cause morale damage, stun and occasionally cause critical damage to aircraft. Also works on ships. I've styled this mod as a future that could have been; it's not our , its the that follows on from what was more or less WW3 from In the previous two games we saw the Soviets invade Europe, Scandinavia and then Japan, China and Russia turn on each other, a second Korean war and a bunch of smaller conflicts.

In the wake of that, Weapons projects that never made it today had the faults ironed out of them, and 'Defunded due to the end of the cold war' wasn't a thing that happened. East and West Germany will have unified however. And some current NATO derived weaponry of Poland and the Czech republic will have to be assumed to have been developed along parallel lines or acquired by reverse engineering.

I've tried to find differing ways to balance the two sides, for example, the US takes the stealth route for its ASF's, Soviets go for less stealthy platforms with stand-off AA missiles so they are more able to remain under the umbrella of their own ADN. US goes for Stealthy Helos, Soviets go for high speed helos. Basically a collection of Pro-Soviet nations who border the Mediterranean and historically, sided with the Soviets: Lybia, Egypt, Syria, Jordan and Yugoslavia, or at least, Yugoslavian tanks that the other nations picked up after the Balkan wars.

This is an alpha Beta, not fully finished or balanced First up, a download link; https: AB Noob, available as a folder in the above link. Don't touch the ones inside 'original', these are the original unaltered files as released by eugen that get swapped back when you uninstall. For those new to using mods, the path for where you want to put them will look something like F: Global changes Radar SAM's missile have an across the board range increase Range increases on ARM missiles Reduction in points cost from 2 to 1 for the second slot of Logistics, infantry and support Additional 4 pt infantry slot added Additional 5 pt aircraft slot added Reduction in accuracy of older BVR radar missiles, to reflect the impact of DRFM jamming suceptability on older guidance systems A range of more minor weapon renames and adjustments Increase in top armor for a number of Tank CV's Reduction in cost of medium and low end tanks Points reduction for a number of higher cost special forces and shock infantry, as infantry is now a lot more vunrable with the proliferation of air power and tanks.

Yet to be implemented decrease cost of non-armored CV's Increase availability and decrease cost of infantry CV's Adding more representative unit cards for new units. Apparently the French made a prototype, so Previously it had been a single 22 round stack with 5 seconds between real shots, while other tanks had their 6. Now the Autoloader carosel is spilt into two 19 round groups, with a 12,10 or 8 second reload and 5. Decksgrupp will also get an MP7 as a result. Yet to be implemented. WAH added with Brimstones.

Exceptional stealth, weapons not yet updated. Marines renamed Marine raiders. Weapon loadout not yet updated. Good optics, increased availability, reduced cost. Add Mi Super hind, a South African upgrade. Ka rerolled as Ka, high speed transport helo with km speed. Mi-8T rerolled as Mi, a faster transport helo Mi-4A rerolled as an Mi gunship Mi-4 rerolled as the Mi, a high speed attack helo, and then given to the Czechs.

But maybe too ambitious: I'll have you know that nearly half of the units you've planned are impossible to make due to the fact that we cannot change the models. It'll all have to be proxies. Anyways, I wish you good luck and patience in developing this mod It has potential to deliver experience never to be seen neither in vanilla wargame, nor any other mod. By going crazy with national doctrines a-la "the US takes the stealth route for its ASF's, Soviets go for less stealthy platforms with stand-off AA missiles so they are more able to remain under the umbrella of their own ADN.

Of course, if I were doing that, I would seriously narrow down the national base for start.


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