The Rock then pinned Austin, thus putting The Alliance out of business. Despite his loss, Test entered the Immunity Battle Royal later that night and won. With The Alliance's loss, nearly all of their members lost their jobs following the match. Some of them would be hired back over the next few months, with the majority of them returning when the brand extension began.
The next night on Raw , Mr. McMahon celebrated his victory by making a slow return to his villain character, aligning himself with The Alliance members that were sticking around. Later that night, he resumed his rivalry with Austin, who turned face by attacking Angle and aligning himself with a returning Ric Flair. After being "fired", Shane walked out on his own and congratulated his father for his victory, and spent most of the next eighteen months away from television; he would return to feud with Kane in Stephanie blamed Shane for everything and was escorted out of the arena by security, but unlike Shane she made a quick return and began appearing again shortly after the return of her then on-screen husband Triple H in January, which led to a three-month-long feud that ended shortly after WrestleMania X8.
McMahon and Flair decided that, since both world championships had not been unified, a tournament would be set up at Vengeance in December.
Van Dam would then make his return at the Money in the Bank event after his well-known success in the ECW brand with Heyman in , and would leave the company in August Hugh Morrus going under his real name Bill Demott left the company in March Gregory Helms under his ring name The Hurricane returned at the Royal Rumble in as a surprise entrant, however, it was only a brief return.
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These weapon types can be equipped to any character, and have specific Awakening skills tied to them. Assigning these points to Talents will increase a character attribute such as their ability to regain health or energy, their weapon skills, and status buffs during navigation of the world map.
The Alliance Alive takes place in a fantasy world divided into four lands separated by ocean. A thousand years before the story begins, the world of humans was invaded by Daemons, who feared an energy from the human realm called Chaos. Their invasion culminated in the creation of a barrier which caused catastrophic climate changes and generated a cross-shaped flow of energy dubbed the Dark Current to destroy much of humanity. Those that remained were quickly subjugated, and the Dark Current settled into the world's oceans, cutting off each land from its neighbors and turning the sky black.
By the game's events, the world is divided into zones ruled by a hierarchical government with the Daemons as its supreme rulers.
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The nine main characters are members of the Night Crows, a human resistance group who fight the Daemons and seek to restore control of the world to humanity. They are Galil, a young boy with a kind personality; Azura, a cheerful woman who often drags Galil on her adventures; Renzo, an optimistic young man with a wealth of information; Barbarosa, a monster soldier who swore loyalty to Azura's father after he saved his life; Vivian, a historian and the daughter of a Daemon overlord; Ignace, Vivian's Daemon butler; Tiggy, a young girl studying the Dark Current; Gene, a man who has acquired magical powers due to an associated with the Daemons; and Rachel, a kind-hearted mercenary.
Following the release of The Legend of Legacy in , Masataka Matsuura looked at what his next project could be.
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During discussions for a new game on the Nintendo 3DS , the suggestion of a sequel to The Legend of Legacy was frequently raised, but Matsuura felt that an adequate sequel which addressed player criticisms could only be done on more powerful gaming hardware. The main requests following the release of The Legend of Legacy was for a deeper story and characters, but as this would make the game a sequel "only in name", he insisted that the game should be completely original.
When pitching the project, he was afraid its scale and budgetary requirements would result in it being rejected. The prestigious development team were part of Matsuura's wish for a high quality role-playing game. The aim was to create a game that would evoke the character-focused narrative and role-playing experience of the Ultima and Wizardry series, in addition to classic RPGs from the genre's golden age.
The character stance, Awakening skill learning, and grid positioning systems were improved versions of those used in The Legend of Legacy , but with more explanation given to players through character interaction. The Ignition and Final Strike features were included to attract players while not making it convoluted. Talent points were implemented based on users wanting an equivalent to experience point -based leveling up from other RPGs without compromising the Awakening mechanic.
The aim was to allow players to explore and picture the world as had been done in classic games of the genre. The scenario was written by Yoshitaka Murayama , one of the creators of the Suikoden series.
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The world concept was created by Matsuura and Koizumi and given to Murayama, who then created the rest of the game's scenario and characters. Murayama was the one who proposed nine protagonists, and due to its leaning towards a young cast, Matsuura and Koizumi requested an older sister and mentor figure, as well as a non-human party member. As was common with Murayama's scenarios, the cast included a number of upbeat and empowered female characters.
It was decided from an early stage that controversial actions such as party betrayal would not be included, as that could potentially annoy or alienate players. Unlike The Legend of Legacy , players could not choose which protagonist to start out as while still keeping it as an ensemble experience. This was done to help build a stronger connection with the cast and improve the storytelling elements over the previous game.
The expanded story was one of the elements that differentiated the game from The Legend of Legacy , and became much larger than originally intended. As with The Legend of Legacy , no voice acting was included in the game, putting it in contrast with the majority of RPGs at the time which used famous Japanese voice actors to help with promotions and potential multimedia adaptations.
The reasons for not including it were its affect on the game's pacing and the wish to allow players to imagine the characters' voices. Asano was brought on as art director by Matsuura, having previously held the role for The Legend of Legacy. The characters were designed by Hirao based on Matsuura's requests and Murayama's scenario, with the artstyle shifting from that used in The Legend of Legacy with characters having smaller heads and slimmer builds.
The design colors emulated Asano's concept art, with individual coloring and clothing directly inspired by their homeland and backstory. The character models were rendered from the completed character artwork using a similar technique to The Legend of Legacy ; mapping portions of the artwork onto a three-dimensional model and adjusting it to be distinct. The process was supervised by Hirao and Yuichiro Kojima. The entire graphic design department of Cattle Call worked on designing character models, with these models being used for both gameplay and cutscenes.
The music was primarily composed by Masashi Hamauzu , who had most notably worked on games in the Final Fantasy series, in addition to being the composer for The Legend of Legacy.