It is clear what it means, but a not so good chess player may not be familiar with what a "dream position" should look like to him.


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I think this concept of what kind of plans to follow through the game not just objectively justifying each and every move could have been explained a bit better, though of course it is possible that later volumes will do this. This is my one and only critisism I can come up with, and despite this I recommend this book to anyone who wants to be better at chess. It's really worth it to purchase it. Oct 06, Alex Vasai rated it it was amazing.

This may be the most helpful chess book I have ever read. Being a medium chess player I needed a thinking system for my decisions, I searched it in the books of the grandmasters but I could not find one. Now the main challenge is to create the habit of applying the teachings without rushing. Mar 10, Faith Hammond rated it it was amazing. This was a very helpful and informative book. It helped me play accurately with a good plan in mind. Tim Cato Netland rated it really liked it Nov 11, Laura Mccrum rated it really liked it Mar 17, Jeff Davies rated it liked it May 17, Dimitry Apollonsky rated it liked it Jun 21, Tom rated it it was amazing Aug 08, John rated it really liked it Jan 24, David Emerson rated it really liked it May 16, Randy rated it really liked it Oct 27, Deepak DK rated it really liked it Dec 21, Somnath Mukherjee rated it really liked it Mar 28, Craig Jones rated it really liked it Jan 06, Antonio Rangel rated it it was amazing Aug 23, Tony Hall rated it it was ok Mar 24, William Weisblatt rated it really liked it Jan 24, Mike McGuire rated it it was ok Apr 11, Jamie R rated it it was amazing Nov 24, Jim Howell rated it really liked it Apr 05, Mark Ard rated it it was amazing Jun 18, Gregory Kirk rated it it was amazing Oct 10, Bisi rated it it was amazing Oct 02, Rheign Regis rated it it was amazing Jul 04, There are no discussion topics on this book yet.

Videos About This Book. Teaching chess is great! Visit me on YouTube: Books by Philip Ochman. He also proved that any unbreakable system must have essentially the same characteristics as the one-time pad: This work focuses on the problem of how best to encode the information a sender wants to transmit. In this fundamental work, he used tools in probability theory, developed by Norbert Wiener , which were in their nascent stages of being applied to communication theory at that time. Shannon developed information entropy as a measure of the uncertainty in a message while essentially inventing the field of information theory.

In Claude Shannon and Robert Fano devised a systematic way to assign code words based on probabilities of blocks. The book, co-authored with Warren Weaver , The Mathematical Theory of Communication , reprints Shannon's article and Weaver's popularization of it, which is accessible to the non-specialist.

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Warren Weaver pointed out that the word "information" in communication theory is not related to what you do say, but to what you could say. That is, information is a measure of one's freedom of choice when one selects a message. Shannon's concepts were also popularized, subject to his own proofreading, in John Robinson Pierce 's Symbols, Signals, and Noise. Information theory's fundamental contribution to natural language processing and computational linguistics was further established in , in his article "Prediction and Entropy of Printed English", showing upper and lower bounds of entropy on the statistics of English — giving a statistical foundation to language analysis.

In addition, he proved that treating whitespace as the 27th letter of the alphabet actually lowers uncertainty in written language, providing a clear quantifiable link between cultural practice and probabilistic cognition. Another notable paper published in is " Communication Theory of Secrecy Systems ", a declassified version of his wartime work on the mathematical theory of cryptography, in which he proved that all theoretically unbreakable ciphers must have the same requirements as the one-time pad.

He is also credited with the introduction of sampling theory , which is concerned with representing a continuous-time signal from a uniform discrete set of samples.

Chess Endgames - applying the process of decision making in chess

This theory was essential in enabling telecommunications to move from analog to digital transmissions systems in the s and later. He continued to serve on the MIT faculty until Shannon developed Alzheimer's disease and spent the last few years of his life in a nursing home in Massachusetts oblivious to the marvels of the digital revolution he had helped create. He died in Outside of Shannon's academic pursuits, he was interested in juggling , unicycling , and chess. Otherwise featureless, the box possessed a single switch on its side.

When the switch was flipped, the lid of the box opened and a mechanical hand reached out, flipped off the switch, then retracted back inside the box. In addition, he built a device that could solve the Rubik's Cube puzzle. Shannon designed the Minivac , a digital computer trainer to teach business people about how computers functioned.

It was sold by the Scientific Development Corp starting in He is also considered the co-inventor of the first wearable computer along with Edward O.

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Shannon married Norma Levor, a wealthy, Jewish, left-wing intellectual in January The marriage ended in divorce after about a year. Levor later married Ben Barzman. They were married in Their oldest son, Robert Shannon, died in at the age of After suffering from a progressive decline over some years due to Alzheimer's disease , Shannon died at the age of 85, on February 24, There are currently six statues of Shannon sculpted by Eugene Daub: Without him, none of the things we know today would exist.

The whole digital revolution started with him. On April 30, Shannon was honored with a Google Doodle to celebrate his life on what would have been his th birthday. Its dimensions were the same as those of an average mouse. Having travelled through the maze, the mouse could then be placed anywhere it had been before, and because of its prior experience it could go directly to the target. If placed in unfamiliar territory, it was programmed to search until it reached a known location and then it would proceed to the target, adding the new knowledge to its memory and learning new behavior.

In Shannon completed a paper published in March which estimates the game-tree complexity of chess , which is approximately 10 This number is now often referred to as the "Shannon number", and is still regarded today as an accurate estimate of the game's complexity. The number is often cited as one of the barriers to solving the game of chess using an exhaustive analysis i. He described how to program a computer to play chess based on position scoring and move selection.

The Process of Decision Making in Chess, Volume 1: Mastering the Theory

He proposed basic strategies for restricting the number of possibilities to be considered in a game of chess. In March it was published in Philosophical Magazine, and is considered one of the first articles published on the topic of programming a computer for playing chess, and using a computer to solve the game. Shannon gave a rough example of an evaluation function in which the value of the black position was subtracted from that of the white position.


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Material was counted according to the usual chess piece relative value 1 point for a pawn, 3 points for a knight or bishop, 5 points for a rook, and 9 points for a queen. Another positional factor in the evaluation function was mobility , adding 0. Finally, he considered checkmate to be the capture of the king, and gave the king the artificial value of points. Quoting from the paper:. The evaluation function was clearly for illustrative purposes, as Shannon stated. For example, according to the function, pawns that are doubled as well as isolated would have no value at all, which is clearly unrealistic.

Shannon formulated a version of Kerckhoffs' principle as "The enemy knows the system". In this form it is known as "Shannon's maxim".

The Shannon Centenary, , marked the life and influence of Claude Elwood Shannon on the hundredth anniversary of his birth on April 30, It was inspired in part by the Alan Turing Year. Shannon Award was established in his honor; he was also its first recipient, in From Wikipedia, the free encyclopedia.

Petoskey, Michigan , United States. Medford, Massachusetts , United States. This section needs to be updated. Please update this article to reflect recent events or newly available information. Channel capacity Claude E. Shannon Award Confusion and diffusion Information entropy Information theory List of pioneers in computer science Noisy channel coding theorem Nyquist—Shannon sampling theorem One-time pad Rate distortion theory Shannon index Shannon number Shannon switching game Shannon—Fano coding Shannon—Hartley theorem Shannon's expansion Shannon's source coding theorem Signal-flow graph.

Biographical Memoirs of Fellows of the Royal Society. Archived from the original on July 22, Retrieved September 10, A; Wyner, Aaron D. Retrieved 9 December Shannon described himself as an atheist and was outwardly apolitical. Shannon, an oral history". Retrieved July 14, The Mind's New Science: A History of the Cognitive Revolution. Shannon, "An algebra for theoretical genetics," Ph. Thesis, Massachusetts Institute of Technology, Dept. The Enigma , London: A correction", Proceedings of the London Mathematical Society , 2 published , 43 6 , pp.

Mindell, Between Human and Machine: Johns Hopkins University Press , , pp. Simon and Schuster , , pp. Bell System Technical Journal 28 4: A New Kind of Science. World of Scientific Biography. The History of Computing Project. Thorp of Edward O. A Mind At Play: Scientific American Blog Network. Archived from the original on July 31, A mathematical theory of communication. Bell System Technical Journal, vol. Retrieved 15 August Three things you'll wish you owned that the mathematician invented".

Morris April 30, Numberphile, July 24, Archived from the original on September 6, Retrieved September 21, Retrieved 30 April Archived from the original PDF on Retrieved February 27, Royal Netherlands Academy of Arts and Sciences. Retrieved 17 July Archived from the original on July 18, Retrieved February 20, Zworykin Walter R. Baker John M. Miller William L.

Everitt Harald T. Friis John V. Southworth John Hays Hammond Jr. Complete roster — — — — —present. Shannon David S. Slepian Robert M. Wesley Peterson Irving S. Reed Robert G. Gallager Solomon W. Gray Jorma Rissanen. Subfields of and scientists involved in cybernetics. Polycontexturality Second-order cybernetics Catastrophe theory Connectionism Control theory Decision theory Engineering cybernetics Information theory Semiotics Synergetics Biological cybernetics Biosemiotics Biomedical cybernetics Biorobotics Computational neuroscience Homeostasis Management cybernetics Medical cybernetics Neurocybernetics Sociocybernetics Emergence Artificial intelligence.

Doubling time Leverage points Limiting factor Negative feedback Positive feedback. Alexander Bogdanov Russell L. Systems theory in anthropology Systems theory in archaeology Systems theory in political science. United States National Medal of Science laureates. Behavioral and social science.

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