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Think of a Damacus steel sword, silk, or a suit of articulated plate armor. All items that require a considerable amount of time and material to produce. This assume of course that magic items are crafted on a regular basis and not some special one time deal. Referee differ in how they approach. My own Majestic Wilderlands treats Magic Items as a high value luxury item. There was a supplemental book entitled "Aurora's Whole Realms Catalog" which was kind of a shopper's guide to the forgotten realms.

Wasn't a very thick book but it had common items and prices. You could use that as a base. According to my precious copy of Aurora's Whole Realms Catalog , p. With a typical markup of 2x or 4x, that makes cheap table wine somewhere between 2—4cp a pint, which is a lot of wine for not much. Alternatively, look at the cost of hirelings. There is a list of occupations on p. The income of a skilled labourer mason, carpenter, teamster is from 2gp to 5gp per month, assuming their lodging is provided by their employer. Judging from that, a 4gp Sunrod is akin to buying half of a wedding ring for a middle-class worker.

But I run games with very heavy social interplay; where PC's adventure for reason, and where details matter for immersion. How does this apply to this question?

Details create a more realistic game. Do you go out to a bar and just ask for 'a beer'?


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Yes, very primitive cultures or small population centers might have limited choices, but cities and such or semi-sophisticated areas should have a large amount of variety. And it motivates a PC to be able to afford what common folk cannot. Here is the Booze that can be found in Igbar, capital of Trabler. SO I don't know how much in Faerun, but choice and different quality levels makes for a more fun player experience.

And this affects the price of living heavily. Understanding what lies in the level of the lower class, the middle class and the upper class is needed to understand the economy. By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service , privacy policy and cookie policy , and that your continued use of the website is subject to these policies.

Home Questions Tags Users Unanswered. On average, how much does beer, wine and spirits cost in Faerun? I can see how this can be confusing, as it has nothing to do with items that are limited. Technically, no item is unlimited, the DM determines how many of something a shop would have.

This chart indicates only what would likely be carried.

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Will change the name to Limited Locale in a later version or update. I promise I won't repost it without giving you at least the credit for idea and original file, and I definitely won't take ALL of the credit for it. But please make a comment in one of my threads to let me know if you repost it or if you make a sizable contribution to it, because I would love to see it, critique it, etc, and I'm sure others that have posted here would love to see different versions as well.

Reworking Combat in Dungeons and Dragons 5th Edition

Let's turn this into a real open-source reddit owned community project for DM's like us! And one more request, please post any additional ones made in an editable format so we can all keep improving it until we have the most perfect list for every setting ever!

Yes, go forth, and give out fairly accurate and convenient prices to all PC's you encounter on your journey, my child. Exactly what I needed for my reference binder of general settlement information. It should also help with inserting roleplay into the shopping process.

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Been getting sick of the "sit-around-in-silence-while-everyone-spends-gold-and-scribbles-down-purchases" routine. I had that issue in my salad days as a DM. One category of "shop" that I use in my game that you've not covered is the "Naturalist. Not that you are looking to expand what is already big and awesome. I'm definitely going to use this. I don't think I'll change anything, other than cut out the Arcane Shop.

Trading Post with tables to roll for random trinkets from the phb with prices mixed in with things from the treasure tables in the dmg. Could double as a museum or shop of oddities in some back corner, or a medieval pawn shop. These ideas weren't fully developed yet, so I didn't include them in my first draft. I think I was going for that in potion shop, but it deserves its own entry, perhaps.

This would dovetail really nicely with my idea for a cheat-sheet for a village or town cities are so big you can usually find everything and everyone if you go looking. The cheat-sheet would be more NPC-centric, than item-centric. But being able to refer to an organized list of items would be key for some NPC types. You the DM can go down the cheat sheet and decide immediately who the PCs bump into: Each NPC category would have a few short tables with features, traits, quirks, and plot hooks.

That's not an exhaustive list of professions, and I will think about it more, it's just trying to cover the bases of who adventurers are most likely to interact with. Balanced with trying to make this all fit on a single-page one-side of print. I just posted the raw one at the end of my post, in word format.


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  • Have fun editing it. Would love to see creations like that. Could you share the raw file as well? I'm not really into automation. But I'd guess some DMs might be. I'm old school, pencils and papers-- but I do type things up and print them out. Oh my bad, I mis-read your earlier comment as asking if things could be generated on-the-fly. I also enjoy pencil and paper for a lot of my DMing.

    Quick question though, sometimes you put a circle instead of an X, was this meant to signify anything? Items that a temple wouldn't sell to just anyone, because it doesn't make any sense for them to. There was a set of Black Market thread recently. I've had so many games where players want to know the exact contents of every shelf and I'm totally flummoxed every time. I feel like every previous campaign I've found myself saying "It just has the things for sale you would expect to see at a blacksmith! Fantastic, goddamn I've been wanting something like this for a long time and just simply never had the time, energy or remembered it when I did to do it.

    Good bless you sir. You'll just have to edit the word file yourself, methinks. I made this over 3 months of downtime between work and being DM, so at least this groundwork is in place. Thanks for the link to the original, OP! I converted it to Excel format this weekend so I can filter it and start to create automatic price changes based on problems in the local economy. I started off making this thing in excel, for a similar reason to what you mentioned. The problem I ran into came when I tried adjusting the prices using formulas. In the end, I wasn't satisfied with what I made, so I put my efforts into making a printout with three price levels to just hand out, resulting in this.

    If you ever find a reliable way to solve that problem, would love to see it. The best I did was 3 columns repeating the price in respect to gold, silver, and copper, and the cell with a value greater than 0 and less than 11 for sp, cp would use a conditional value to be black-bold and the others red-italicized. I'm working on the formula problem right now. I will have the decimal problem, but really, a price of 1gp,2sp can be rightly expressed and understood by players if you put it as 1.

    My only critique is putting each store on a separate page, so that when that thief does have access to the 'shady dealer', you can just give him that one page instead of farting around with the whole stack. Saved it in PDF format.

    The Bar and Beverage Book 5th Edition, ISBN: , - theranchhands.com

    You can see the raw document at the bottom of my post if you want to edit it. I am currently starting a shadowrun game and this reminds me of Shadowrun catalogs in terms of depth. This is fantastic; I never knew how much I needed this until I saw it. Thank you for putting this together and sharing it with us -- it's sure to improve many a campaign! This is the first equipment list I have ever seen that does pretty much everything right. Staggeringly good and thought out. I love the fact that not everything is available everywhere, that there is an easy way to say "that would be EXPENSIVE" as a GM and have it mean something, and that the magic item selection is limited.

    I really like this. It can be a pain to try to set up entire ecconomies, and I've never met a player who didn't want to shop around. I have a player who acquired a wagon of ale and beer and has become a travelling bar HotDQ On the Road. Any ideas or material for something like that?

    The Great Big Random D100 List of Tavern Drinks

    You should look at the trade goods items in the PHB equipment section for ideas on costs for supplies like that. I was thinking about going into more detail with things of that nature, but never got around to it. Feel free to edit the file yourself if you are ambitious enough to add it, or just tell him how moch the supplies cost in that way. I meant to say thanks a month ago: Probably the easiest way would be to take screenshots might have bad quality though , or better yet, get a Print driver that prints to an image file, the same way people often have one for PDF and XPS conversions.

    You just print as, then select the converter as your printer, and it asks you where to save it. I used to have that on my last computer, but never had any use for it. A Google search should help you find it. To display in virtual tabletops without sending the PDF files. I was hoping it would be easy for you depending on the original creation software. Here you go I printed to snaggit, which created an image file for each page. Anything to help out a fellow DM. Good luck on your many adventures. Got the hardest parts done, maybe by the end of the month I might have something, will post on main page and link to new post on this page.

    The concept is there, but this is a more focused Meta list ment as a tool rather than flavor. Gets the same job done in 5 pages and be descriptions.