Scriptures

Free Campaigns The free campaigns don't necessarily have a large payout in terms of raw cash, but they unlock more puzzles see below and give you full decks of cards. Every deck you get is added to your collection in full including duplicates , making it well worthwhile to complete these basic campaigns so you have a stock of cards to work with. Puzzles Once you've cleared out a few of the campaigns, you'll get access to puzzles. These are great ways to both familiarize yourself with various mechanics and their interactions, and to make some extra cash.

Puzzles can give rewards up to g each for completion, which is a great way to get some money when you're just starting out. Gauntlet Gauntlet is a great way to make money - to a point. You have to have a decently put together deck in order to beat all 7 ranks to really make the effort worth it. If you end up stalling out and losing due to a bad draw within the first games, you've spent probably a good half hour just to get a few wooden chests worth about 20g and a single red chest worth maybe 50 and a common.

If you manage to beat the Gauntlet, you get about g and a pack of cards until you reach Master for the season; after reaching master rank, you will get 3 silver chests.


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Seasons haven't reset in a while now; plan on getting up to Master and staying there for a while until it's updated! PvP is, theoretically, a money-making option. But unless you really know what you're doing, I can't recommend it as a means of making gold. You'll get a red chest 50g per win, with every third casual win granting two red chests, and every third ranked win granting a silver chest. If you have a good deck and win somewhat consistently, it's a good source of gold.

But at the start, what you're trying to do is farm these other things to get up to g. Because your main money-maker, the thing that's going to be a factory for cards and shiftstone, is Forge.

The Doctrine of Christ

Forge is your main money-maker for one key reason: Completing a forge by beating all 7 enemies will yield 4 packs of cards, and until you hit master rank, g. It almost pays for itself, gives you 4 packs, AND you get to keep all the cards that you've drafted. Even once you've hit Master level, you still earn three golden chests worth ish gold each that can rank up to diamond, worth 2k in which case, you've more than paid for the entry!

Quite simply, Forge is a new player's best friend to start grabbing cards, packs, and shiftstone en masse. But the catch, of course, is that you've got to complete the Forge to get the reward. Here's the good news: Once you get the hang of it, it really isn't that hard to finish a Forge succesfully. The computer decks aren't huge threats, and are nerfed to reflect that fact that you're drafting from random cards.

It also takes two losses to end your forge run, so there's breathing room for a bad draw or an AI's perfect draw. And usually, you can manage to pull a lot of the same cards, meaning you can theoretically draft and win with a similar deck or two over and over again, and use your stockpile of extras to cash in for shiftstone to make cards you want for a PvP deck.

Here's the bad news: If you're new Eternal and don't know what's out there, or new to trading card games as a whole, Forge can be a challenge. That, and there's always the chance you get completely screwed on a draw twice unlikely, but it can happen. Finally, you might simply not pull cards that work well together. Reardless, failure can mean walking away without much to show for your hard-earned gold, but you'll still usually get a few good chests and your drafted cards for your troubles.

The other good news is that g isn't actually that much in the long run, either. That said, I want you to succeed, so I'm going to do my best to tell you important considerations to keep in mind for drafting. If you're confident or familiar with deckbuiling principles from other games like Magic the Gathering, you can skip this, but I'd still recommend at least skimming.

If you can get rid of their board, they can't hurt you effectively. Next is evasion namely, things like flyers or that grant flying or unblockable. Hitting the other guy, obviously, is how you're going to win the game, so having more ways to do that is important. Your weapons, buffs, etc. The benefits you get for drafting a good deck and playing it well far outweigh taking an uncommon or rare you were looking for. The only exception to this I'd make is if you happen to pull a legendary! Multicolor cards which are usually powerful for their cost due to the influence requirements won't appear until you've selected your second color, so if you know what you're going for, grab those colors early.

Try to select cards, if possible, that have few infuence requirements the symbols at the top of the card so you can make sure that you can play everything you draw.

Eternal Life

You don't want to have a hand of cards that you can't play because you're waiting to draw that third sigil of a color. Doing an all-in with a card or combo not only runs the risk of you not drawing the required card s , but it also runs the risk of the combo getting silenced or killed off.

Here are my top archetypes that I'd recommend: Valkyrie decks in these colors are usually easy to make, since they're so plentiful and pair well together. Basically, you'll want to focus on creatures with warcry, weapons, and removal spells. The first is control; this combination excels at dealing with threats and keeping a full hand, and you'll usually dominate the air. You might have trouble with early aggression, though. If you're going for an infiltrate aggro deck instead of a control deck, make sure to draft the means to slip past a big blocker.

Get a good feel of what cards and effects work well together, and what kinds of decks that you'll be up against. The decks you'll be facing in Forge will be weaker versions of the ones you'll see in Gauntlet, and there's no boss round at the end. Of course, every Forge is different, so use your discretion! If you really still want help, I'd recommend asking someone with experience to help walk you through your drafting if available. Eventually, you're probably going to get tired of doing Gauntlets and Forges, and you're going to want to venture from the nest and begin spending your coin on other things, and you're going to want to start forging cards for a deck all your own using all that shiftstone you've gathered up.

After all, the end goal here is to have a decent enough deck that you can take with you to PvP. It can be tempting to simply start buying packs or forging the cards you want, but I would actually argue that buying packs is about the least efficient way to spend your money, and you might not want to forge all those cards you want recklessly. Here's a few important tips that might help you get what you need: There's no getting around that, and it can be daunting to save up to buy them without spending a little cash on gems.

You can view the cards you'll earn over their course before you buy them, too, so pick the campaign that has the cards you're really wanting for your deck. Plus, they're honestly a lot of fun, and can give you some practice in deckbuilding. If you're looking to build a deck around a particular theme or in particular colors, look at the rares and uncommons offered in each and purchase accordingly. You can save a lot in shiftstone doing this, and sometimes get alternates that work as good temporary replacements for your deck. In addition to this, you can usually get back some shiftstone from cards you already own!

These decks can also hold their own, too, and will be decent for testing the proverbial waters of PvP matches. They're worth a lot of extra shiftstone, which can help you get to the cards that you need faster. It was originally 10k, this last one was Regardless, you get some extra packs over and above what you're paying for. Don't hesitate to join in! Even if you don't do well, you'll get something for your troubles. If you're good at drafting and you can pull off all 7 wins, it's good for 3 diamond chests, meaning you more than get your money back.

However, drafts are extremely challenging, and if you don't know what you're doing, you're liable to lose a lot of gold for very little reward. Still, if you want to give it a shot, many of the tips I gave for Forge are applicable; however, you will not be limited to two colors, and you also have to pay extra close attention to each pack, and what's being drafted from each other players will be drafting from the same packs you are! This section is, hopefully, going to help you figure out some of the nuances of the game that aren't necessarily obvious. Some key mechanics and principles aren't really told to you during the tutorial, which I feel is kind of silly, but I suppose it's hard to teach you everything about a complex rulebook in a short time.

Some of these are "discovered" through doing the puzzles or through play, and I'm going to list a few things that might appear on the tips screen because they're important and you might not have seen it but this is helpful information if you're starting out. I know this is on the tips screen once in a blue moon, but keep in mind that equipping relic weapons allows your spells that you've cast to use that relic weapon's properties. IE, if your weapon has Overwhelm, any spells you cast will also have Overwhelm. Also on the tips screen, but worth noting, is that if you have an aegis, multiple effects that trigger at once such as killing two ticking grenadin are all blocked with one Aegis.

While we're on the topic of Aegis, keep in mind that it only protects you from enemy spells! If you play lightning storm or harsh rule, your own Aegis creatures are liable to get toasted. It's worth noting that cards do not change "states" when put into the graveyard. Any weapons and their stats are lost, however. Similarly, creatures that you play apply their effects any time they deal damage to something else. For example, stormcaller can be exhausted to deal 1 damage.

If you give her a dagger with deadly, that one damage she deals per turn will kill any unit you target. You can also trigger infiltrate by having your creature deal damage due to an effect!

Where Is My Testimony on the Faith Spectrum?

Any time you create a copy of a card in your hand, fetch a card in your deck, or return a card from your void to your hand, you are considered to have "drawn" that card. Keep this in mind for effects that trigger off of drawing cards. This is particularly potent for creatures with Echo! Putting a card into its owner's hand removes all attachments from that card.

This is useful for both getting rid of curses and enemy weapons. If you block an enemy unit, it's still considered blocked even if you return the blocker to your hand or sacrifice it. However, if the attacker has overwhelm, all the damage will still go through. Don't underestimate the power of silence. Some of the most powerful cards in the game become useless or sub-par without their text effects, and you can also remove curses on your own units, if you're willing to silence them.

If you gain armor while wielding a relic weapon, or if you have armor before wielding a relic weapon, it gets rolled into that weapon's health stat. This can be a way to make a favorite weapon last a long time, but beware of spells that kill your weapon outright! Got more suggestions for things to add? Now that you have some tips on mechanics, as well as some of the best ways to get some gold and shiftstone, it's time to start spending it to assemble a deck of your choosing! For those of you who are new to card games like Eternal, I'm going to list a few different types of deck archetypes first; these are essentially different forms that a deck will usually follow.

Afterwards, I'm going to start by giving some general tips on building an effective deck. Deck Archetypes Aggro decks want to try to kill the enemy as quickly as possible. They excel at finding ways to deal as much damage as possible through spells, small creatures, and do their best to keep the board clear early game so they can deal maximum damage. Tempo decks focus on the idea of getting as much value as possible out of each card they play. Usually, this includes cards with multiple effects; silence and draw a card, or cards that do things when they're summoned. The general idea is that if you can get 2-for-1 out of each card you play, eventually you'll have an insurmountable lead.

But sometimes, it's simply a matter of finding the best card for the power cost. They usually excel in the mid-game. Control decks usually focus on calmly reacting to whatever the enemy player does, and usually win throuh either slowly chipping away at the other player's life total with some kind of effect, or playing a particularly large and deadly creature once it's safe.

They use lots of kill and silence spells to keep the enemy in check, as well as spells that both draw cards and make the enemy discard them. Combo decks use a specific combination of cards in order to win the game. Whether this is two specific cards or a small range of cards, combo decks will often try to stall until they can get their combo off; and usually, once it has, it either means they've already won, or they may simply have an insurmountable board that's next to impossible to deal with.

Ramp decks try to accelerate their power curve through creatures and spells in order to play powerful, high-value cards ASAP. Christian mortalism is the doctrine that all men and women, including Christians, must die, and do not continue and are not conscious after death. Therefore, annihilationism includes the doctrine that "the wicked" are also destroyed rather than tormented forever in traditional "Hell" or the lake of fire. Christian mortalism and annihilationism are directly related to the doctrine of conditional immortality , the idea that a human soul is not immortal unless it is given eternal life at the Second Coming of Christ and the resurrection of the dead.

Such a belief is based on the many texts which state that the wicked perish:. Annihilationism asserts that God will eventually destroy or annihilate the wicked when they are consumed in the Lake of Fire at the end, leaving only the righteous to live on in immortality. Conditional immortality asserts that souls are naturally mortal, and those who reject Christ are separated from the sustaining power of God, thus dying off on their own.

This is seen in the texts making clear the alternatives at the end are to perish or to have eternal, everlasting life:.


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And that the consequence for sin at the day of judgment when God will judge both the living and the dead when He appears is death, not burning forever. God's gift is eternal life, very different from the penalty of sin:. The mortality of the soul has been held throughout the history of both Judaism and Christianity, [27] [28] with many biblical scholars looking at the issue through the Hebrew text, have denied the teaching of innate immortality.

One of the most notable English opponents of the immortality of the soul was Thomas Hobbes who describes the idea as a Greek "contagion" in Christian doctrine.

In truth and eternal life

Some apologists argue that Hell exists because of free will, and that Hell is a choice rather than an imposed punishment. Thus, according to Lewis, if escape from hell never happens, it is not because God is not willing that it should happen. Instead, residence in hell is eternal because that is just what persons in hell have chosen for themselves.

Similarly, Dave Hunt writes:. We may rest assured that no one will suffer in hell who could by any means have been won to Christ in this life. God leaves no stone unturned to rescue all who would respond to the convicting and wooing of the Holy Spirit. An example from popular culture can be found in the graphic novel series The Sandman. In it, souls go to Hell because they believe that they deserve to, rather than being condemned to it by God or Satan. Universal reconciliation is the doctrine or belief of some Christians that all will receive salvation because of the love and mercy of God.

Universal reconciliation does not commit one to the position that one can be saved apart from Christ. It only commits one to the position that all will eventually be saved through Christ. Neither does universal reconciliation commit one to the position that there is no Hell or damnation—Hell can well be the consuming fire through which Christ refines those who turn from him. Universal reconciliation only claims that one day Death and Hades themselves will be destroyed and all immortal souls will be reconciled to Him.

It was traditionally claimed by some western scholars such as the Universalist historian George T. Knight and Pierre Batiffol English translation that a form of universal salvation could be found among some theologians in early Christianity. In the 17th century, a belief in Christian universalism appeared in England and traveled over to what has become the present-day US Christian Universalists such as Hosea Ballou argued that Jesus taught Universalist principles including universal reconciliation and the divine origin and destiny of all souls.

Ballou also argued that some Universalist principles were taught or foreshadowed in the Old Testament. Critics of universalism maintain that the Bible does not teach universal salvation, [38] while proponents insist that it does.

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Recent examples of advocates for the position are Kallistos Ware , a Greek Orthodox bishop and retired University of Oxford theologian who states that many of the 'Fathers of Church' postulated the idea of salvation for all, and Saint Silouan of Mt. Athos , who argued that the compassion and love of those in heaven and on earth will extend to eliminating suffering even in hell. In terms of Biblical citations, Father David A. Fisher, Pastor of St. Anthony of Padua Maronite Church and professor of philosophy at Ohio Central State University , has argued that total reconciliation seems to arise from the First Epistle to the Corinthians such as 1 Corinthians Though he brings grief, he will show compassion, so great is his unfailing love", [40] and 1 Timothy 4: With regards to the problem of hell, as one that can be traced to the more fundamental theological dilemma of God and the existence of good and evil, theodicy offers its own answers.

The main issue holds that if God is all good, powerful, and perfect, then how can he allow evil and, by extension, hell to exist? For some thinkers, the existence of evil and hell could mean that God is not perfectly good and powerful or that there is no God at all. There are several thoughts or theodicies such as biblical theodicy, the theodicy attributed to Gottfried Leibniz , Plotinian, Irenean, and Augustinian, among others.

These differ in their respective arguments but, overall, these theodicies - as opposed to a defense that demonstrates the existence of God and evil or hell - seek to demonstrate a framework where God's existence is plausible. It is, therefore, a logical instead of evidential answer to the problem. A theodicy explains God's reason for allowing evil, that there is a greater good that justifies such permission. Some Catholic theologians such as Karl Rahner , Gisbert Greshake, and Cardinal Hans Urs von Balthasar [44] have at length discussed the possibility that any man may be led by a final grace to freely willed repentance if necessary at least at some point in the process of dying.

This possible process is described thus by the late Munich dogmatic Prof. We may assume that in the dissolving process of the earthly union of body and soul and with the progressing breakaway from earthly entanglements, a special awakeness accrues to man [ Balthasar was careful to describe his opinion that Hell might be empty as merely a hope, but even this claim was rejected by most conservative Catholics, including Cardinal Avery Dulles. On the other hand, error no. From Wikipedia, the free encyclopedia. This article has been nominated to be checked for its neutrality.

Discussion of this nomination can be found on the talk page. November Learn how and when to remove this template message. Ethical egoism Euthyphro dilemma Logical positivism Religious language Verificationism eschatological Problem of evil Theodicy Augustinian Irenaean Best of all possible worlds Inconsistent triad Natural evil. Criticism of religion Ethics in religion Exegesis Faith and rationality History of religions Political science of religion Religion and science Religious philosophy Theology.

Sheol , Gehenna , and Jewish eschatology. Christian views on hell. Isaac of Syria , Ascetical Homilies 28, Page [6] [9]. Christian Universalism and Universal reconciliation. The Problem of Hell. Mills, Roger Aubrey Bullard. Body, Will, Wisdom, and Work. Archived from the original on The alternative interpretation of hell as annihilation seems to have prevailed even among many of the more conservative theologians. Religion within the Boundaries of Mere Reason: Retrieved 23 December E Hallet , Virtue, Horror Defeat, Universalism, and God's Reputation ".

There are hints of a belief in repentance after death, as well as conditional immortality and annihilationism. Several examples illustrate this claim. General as well as particular Baptists developed versions of annihilationism or conditional immortality. Then he affirms apocatastasis stating that "The Son has accomplished the Father's will, and this, in the language of the Apostle, is 'that all men should be saved, '" Against Eunomius, Book XII.

Will All Be Saved? Archived from the original PDF on May 8, Retrieved July 2, Calvinism and the Problem of Evil. Schindler Hans Urs von Balthasar: The controversy about Hell was left entirely to the final years of von Balthasar's life. At the time no one could have known how much these themes owed to the inspiration of Adrienne von Speyr".

Christianity Hinduism Islam Jainism Judaism. Abrahamic prophecy Aggadah Denominations Kabbalah Philosophy. Retrieved from " https: Hell Philosophy of religion Christian universalism Arguments against the existence of God. Webarchive template wayback links Articles needing POV-check from November All articles with specifically marked weasel-worded phrases Articles with specifically marked weasel-worded phrases from February All articles with unsourced statements Articles with unsourced statements from February Articles with unsourced statements from April Wikipedia articles needing clarification from April Articles with unsourced statements from August Wikipedia articles that may have off-topic sections Articles with specifically marked weasel-worded phrases from December Articles with unsourced statements from July Articles with unsourced statements from January Views Read Edit View history.

This page was last edited on 7 December , at By using this site, you agree to the Terms of Use and Privacy Policy. Part of a series on the. Challenges Ethical egoism Euthyphro dilemma Logical positivism Religious language Verificationism eschatological. Related topics Criticism of religion Ethics in religion Exegesis Faith and rationality History of religions Political science of religion Religion and science Religious philosophy Theology.