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I was The Guy in the Trenchcoat. Feb 24, 1, Damn, I remember that fucking place. Oct 27, 1, Inland Empire. A player with a Denizen mounted on them can still walk and evade zombies. Once jumped upon, the player will move slower and Stamin-Up 's effect does not apply. If the player is on top of the bus, they will not attack, but objects in some different locations will knock the player off the bus if the player is not cautious.
Like regular zombies, they are affected by Insta-Kill. If a player steps out into the fog between bus stops, a Denizen will emerge from the ground, and start shrieking. They do not have an infinite range to leap on a player, and will attempt to run after the player before getting in range to jump on them. If a player with a Denizen latched onto their head runs under a green street light, the Denizen will jump off the player, and start to dig a hole underneath the streetlight.
Once the Denizen is completely submerged under dirt, a portal will appear under the streetlight. The player can then jump through the portal and end up in a random location around the map so long as that location is under a different streetlight. Denizens will always run away when near a streetlight that is turned on, and the characters will often make remarks upon their strange behavior. Denizens are very vulnerable until they catch a player.
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With the Galvaknuckles or Bowie Knife, they can be killed in one hit as they are leaping, done by turning in their direction as they make their unique leaping scream and meleeing when they get close. The big room where the Warden spawns in the far East room needs to be cleared so no Lost Souls help when its time to fight the Warden. Clear your way to this big room, killing the few in your way.
As soon as you enter the big room, stop and pull your mobs to there and they will be well out of the way.
When you are done clearing, you should have a crowd of about Lost Souls standing around safely on the far west edge of this big room. By the time you clear your way into that room and then clear the big room, you will have gotten the 20 Lost Souls you need. Now its time to kill the three mini-bosses.
Head to the mud pit and attack the Lower Denizen first. You will have to kill extra see-invis mobs that are in your way because you didn't go down this cave-path yet. None of the three mini-bosses engage until you attack them so you have time to med up, and prepare right near them. The Lower Denizen is the hardest of the mobs and if you wipe or cannot kill him, it would be a waste of time and effort to fight the Upper Denizen only to have to abandon your mission.
So fight the harder mob first. If you can kill him, the remaining two are easy. It makes you sort of slowly slide as if slipping on ice while unable to cast.
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Its not exactly a fear or a stun. I'm not sure if levels, HP, AC or resists or all the above helped but my two high level 90 toons had no problems but my 87 chanter got insta-killed twice by this so its very heavily damaging to lower toons. The mobs around him can be pacified and single pulled to clear his room. The four times I killed him I couldn't figure out a particularly effective strategy.
Really a burn just seems to be the best strategy. Hi Realgrumpy, would you elaborate a bit on what mercs you used for this mission? The warden did huge damage with his dots.
My merc tank and merc healer just can not survive him. Thanks very much in advance.
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If you have no fast burners in your group then you'll just have to hide your healers from the AE. The Higher Denizen and Warden fight is easier since you can just park your healers far enough from the AE and the nuke casters can contribute in these fights. Try to fight him where he stands oppossite the pit entrance. I had my monk take him down by himself while my shaman spammed heal from behind the wall. Line of sight nukers will just have to take the death if they can't burn this guy fast enough but any class that can't heal needs to drop down the pit and contribute.
Wow, not sure what happened. We got wiped 4 time before it was our bed time. One of my characters was using a water elemental illusion and it did not work. Might want to get this confirmed, but both times i have done this quest I was wearing the iksar mask from Field of Scale and the ae from the final mob never hit me.
I was able to solo every single mob up to the warden. At the warden I had around 4 good tries at him but failed. Two of those times I was able to kill the warden with dots after I was dead, but due to some bug in the task system did not get the update. I'm sure with more persistence it is indeed doable but overall this task is cake. I hear ya can stunlock this guy to 0 ae and 0 dps if ya got a talented pair of chanters handy.
Stolen Spear of the Soothsayer on Rathe. Fallen Soul [ Mission ]. Advancement Experience Faction Loot Money. No Freedom in Death. Down the Hole Dtaemi 2: All Alone Dtaemi 3: At Peace I Will Be. Tue Oct 26 Mon Nov 26 This is a group progression mission players that begins with the Fallen Soul in the Well located in the northern part of the large western cavern. You must have completed Dtaemi's three solo tasks prior to being able to request this task. Some trying to help the boy, while others were fated to becoming one of the [lost souls] here.
Long ago, I came to help find the boy that was lost here, but was killed for my efforts. But instead of my soul moving on, I found myself trapped within the [body] of one of the creatures here in the well. At first it was a spider, but once that body perished, I found myself in the body of a scorpion. This has continued for a very long time. To make matters worse, I have noticed that I appear to lose just a little bit more of myself each time my soul is transferred.
one of ghe often seen denizens of Death Valley - Picture of Death Valley National Park, California
It seems that the more of us that die around the same time, the longer it takes before we are cast into another body. Why, I do not know Perhaps, if all of us were [released] around the same time, we'd be freed permanently from this fate. I would guess that there appears to be about twenty of us here.
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The window to release us is fairly short though, so I would hurry. After some time, we seem to lose any control over our physical bodies and will attack almost anything before finally waking to find that we are, yet again, entombed within some creature. Will you [help] me Let me know when you are [ready] to proceed. You are tasked with freeing the many souls that have been taken and entombed within the bodies of the creatures here in the well. You have only a limited amount of time to release all the souls so that they may be free from the horrible and cruel circle of pain they currently endure.
You must find and kill the creatures in the well in order to free the captured souls within. You say, 'Ready' Fallen Soul says 'Be careful and good luck! You have entered The Well. As of a patch in September , "a lost soul" becomes KOS 35 minutes after its spawn. The task can be completed within this time frame, but if you take longer, you may have to contend with these spawns in addition to the other parts of the task.