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The Oversoul Seven Trilogy - Wikipedia

With there powers, the Data Raiders fight against Mongorr, his daughter Vendetta, as well as the Nullifier members Bearhug At least Stan Lee is still out there trying new things. Or, perhaps, it would be more apt to say that at least Stan Lee is still out there. Either way, this sprightly old man has jumped into the Internet revolution with both feet, and this is the first fruit of his labor. It has its good and its bad aspects. Let's hit the bad first. Seventh Portal is one of the cheesiest cartoons you're ever likely to see--bar none. It is cheesy in ways that only comic books can be.

And some of the character names are even worse--since most of the good ones have been taken already, they had to resort to variant spellings of names e.

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Does he do whatever a conjure can? But on the good side, the production values are pretty good--thanks to the magic of Shockwave, the show comes off as better-animated than many Saturday morning cartoons.

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And the character designs are pure classic 60s comic book style--which means that gravity must work in strange ways on these worlds, at least for the female gender. The plot, comic-bookish as it is which means that both heroes and villains have to make some stupid mistake with alarming regularity , does grab the interest. The interaction between the characters has some good chemistry, and if Internet terminology is occasionally used in the wrong ways, well, at least they're trying. Watching the show costs only time, and the return on the investment is worth it.

What Stan Lee is really doing here, more or less, is reviving the concept of the "serial"--you know, the short films they showed back in the day to keep people coming to movies week after week. It seems to be working--even if it's a trifle cheesy, I know I'LL be tuning in for the next episode. Start your free trial. Find showtimes, watch trailers, browse photos, track your Watchlist and rate your favorite movies and TV shows on your phone or tablet!

Keep track of everything you watch; tell your friends. Full Cast and Crew. A group of international teenage internet enthusiasts are pulled into another dimension and become superheroes. Steven Salem , Jesse Stagg.


  • Seventh Decimate.
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Photos Add Image Add an image Do you have any images for this title? Learn more More Like This. The Toxic Avenger IV The Year 01 The adventures of Marvel Comic's greatest superhero team. The Incredible Hulk — The Amazing Adventures of Spider-Man Stan Lee's Lucky Man: Edit Cast Series cast summary: The entire community of Chosen is governed by an Emperor or Empress. A Chosen ascends or descends color levels by his or her accomplishments and failures.

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If a person is demoted below Red level, they become an Underfolk, doomed to serve for the rest of their life. There are ways that a person may be demoted directly to Underfolk regardless of their current level, including losing all their Sunstones and losing their Spiritshadow. One tower and specific areas of the Castle are occupied by each color, but there are white levels throughout the castle that are neutral territory.

Underfolk are the servants of the Castle of the Chosen. They are born to serve their Chosen masters until they die, without any chance of promotion. They are not allowed to possess a Sunstone, have regular shadows, and are generally associated with the color white. A Chosen child can be demoted by gaining seven deluminents. Aenir is a magical spirit world which can only be entered by using a Sunstone and reciting a spell.

Unlike the Dark World, Aenir has no veil and is warmed and lit by the sun. It is inhabited by various creatures which the Chosen bind as their Spiritshadows or shadowguards. Because Aenir is a place of magic, not many things are what they appear to be, making the place quite dangerous. Natural features and locations are not fixed in place: Every Chosen, upon being born, gets a shadowguard bound to them in Aenir.

These creatures protect their master Chosen until their Chosen binds a much more powerful Spiritshadow when they come of age, at which point the shadowguard is released back into the land of Aenir. Shadowguards, unlike Spiritshadows, may shift their shape to anything. They sometimes appear like regular shadows, and are significantly weaker than a Spiritshadow. Each Chosen, upon reaching the age of thirteen and three quarters, must go to the spirit realm of Aenir and bind a creature to serve as his or her Spiritshadow until the Chosen's death.

The power of the Spiritshadow directly affects the Chosen's ranking in society. A law states that Spiritshadows may not harm other Chosen. Spiritshadows are usually the complete servants of their Chosen, but in some rare situations a Spiritshadow may be bound to a Chosen without having their wills bound. This is very taboo. Spiritshadows may be large or small. They are more powerful than the shadowguard they replace, but after their master's death they fade away. Spiritshadows without a master 'free Spiritshadows' are prohibited from the Castle. A Spiritshadow feels, to some extent, what their master feels, including pain and emotions.

The reverse of this is also true. Without light Spiritshadows are quickly weakened; they may also be constrained by gold solid or mesh.

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Occurring once a year, this is the official day when every Chosen enters the spirit world of Aenir. For those coming of age, this is their chance to bind a Spiritshadow. It is forbidden to enter Aenir before the Day of Ascension. The Icecarls are a semi-barbaric population living in a matriarchal society outside the Castle of the Chosen on the Ice. Unlike Chosen, they fear magical shadows and curse anyone who possesses one.

Honor is considered of high importance to Icecarls, and they traditionally commit suicide "go to the Ice" if they have done something dishonorable. The Icecarls are separated into clans, each clan having their own ship which travels on runners over the ice. Each clan is headed by a Crone, some clans have more than one, but all have at least one.

Clan ships follow the Selski migration around the Dark World. One trip around the world is called a circling, which equals roughly one year. Housing high-level Crones and Shield Maidens, the Ruin Ship is the most important ship of the civilization of the Icecarls, and has been resting for centuries in the foothills of the Mountain of Light. Unlike the rest of the ships, which are made from bone and hide of animals, the Ruin Ship is made of a golden metal called ethren that never rusts. It is five times the size of an average Icecarl ship, and is the model upon which all ships are based.

There are also different "special" clans of warriors. Shield Maidens are a group of experienced Icecarl warrior women residing in the Ruin Ship. They hunt down dangerous creatures and function as law-enforcers among the Icecarls. Shield Maidens are led by an older, higher ranking, and more experienced warrior known as a 'Shield Mother'.

A hand of Shield Maidens consists of 12 warriors led by one Shield Mother. Sword thanes are usually extremely brave men who are willing to leave their clan and journey across the ice and help anyone in danger. They are the male equivalent of Shield Maidens, although they are less prominent in the Icecarl community and work alone.

All sword thanes are heroes, but not all heroes are sword thanes. A sword thane who has been injured mentally and unable to keep their anger under control, can also be called a Wilder. Jarek is one such Wilder, whose skin was enhanced by swimming in Norrworm blood. He primarily uses a metallic chain, capable of damaging shadows as well as living things. His anger was controlled by his keeper, Kirr, though he loses his control when she is killed.

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This ultimately leads to his tragic death as after his initial rampage, the anger leaves him and due to his sorrow does not return when he needs it, thus showing that the rage can be influenced by one's deepest emotions. To some degree a Wilder is different from a Berserker in the sense that he will not randomly attack his allies while his enemies remain. The Veil is a shroud of darkness that covers the world from the sun, resulting in eternal darkness in which only the Sunstones can provide light. It was created to protect the people of the Dark World from the creatures of Aenir, and is generated by the seven Keystones in the seven towers.

The Veil is presumably quite thick, as it takes many moments to cross. Inside the Veil, there is absolutely no sunlight. The darkness of the Veil is so intense that it not only blinds anyone within it for the duration of their presence within, but also leeches all heat from them and prevents breathing, causing a drowning sensation. The Veil is also so dark that Shadows with no source of light energy will be destroyed, as Shadows can only exist if there is light.