This new version loads part of the game's content from the server and will not allow the player to continue if a connection to the server does not exist. On 28 June the DRM was cracked by replacing the code with offline equivalents. Versions download directly with the Uplay launcher and with the steam client do not require a constant internet connection to play single-player. While not a direct video game adaptation or containing elements of the film, the game's release coincides with the May release of Disney's film adaptation of the video game, Prince of Persia: It includes two new skins, a new exclusive map for survival mode, the game's OST, as well as a free copy of Prince of Persia: A free copy of Prince of Persia: The game was met with mixed to positive reviews upon release.

GameRankings and Metacritic gave it a score of It was developed by Ubisoft Quebec for the Wii. The game features a completely different storyline and setting from other versions, as well as gameplay mechanics, as the game makes use of the Wii's motion control as well as conventional buttons.

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While other versions of Prince of Persia: The Forgotten Sands feature powers such as water or time manipulation to aid the player, the Wii version has its own unique set of powers: It features a "Spirit Hook", which serves as a grip which the player can deploy in certain areas on walls; a "Whirlwind", which acts like an elevator the player can deploy in certain places on the ground; and a "Magic Sphere", which the player can deploy in midair to act a safety net, breaking the player's fall and suspending them there. The Wii version of the game also features local multiplayer, in which a second player can aid the first player by freezing on-screen enemies or traps for them, or helping to unlock secret areas.

The Forgotten Sands for the Wii also features some bonus content, such as unlockable in-game character skins, art galleries, developer diaries, bonus levels, and the original version of Prince of Persia. The game is popularly referred to as having last generation graphics and dull combat, but was generally praised for its unique and creative gameplay mechanics as well as its overall strong production values, including its unique storyline.

The PSP version is a side-scrolling 2. It has a different storyline involving freeing the Sisters of Time, a different setting and antagonist. The game features a plot in which the prophecy is written that a member of Prince's royal family will bring an end to an evil fire spirit Ahihud's dark reign over hidden mystic land. To ensure his survival, the evil spirit's minions hunt down those with the royal blood of Persia. Prince escapes his tower, where he is kept protected by his father, and pursues a mysterious guiding light, which turns out to be Helem, a spirit of Time who promises to help the Prince defeat his enemy.

Together, they journey to a mysterious, hidden kingdom which is revealed to be the holy site where the first god came to create universe. The kingdom is fully under control of Ahihud, who aims to devour the land's magical energy, the Elixir. The player has to confront Ahihud's sand monsters, collects Elixir to boost his own strength and vitality, and find portals to spirits realm, where Helem's sisters are to be freed. Each freed Sister of Time grants Prince a new ability to control time, like freezing a selected spot or creature, or hasting it.

After making his way through the mystic land, Prince defeats Ahihud's two most powerful servants, the gigantic guardian of the palace and the sand assassin, who was created to hunt down Prince's relatives.


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In the end, Prince is able to kill Ahihud in his own domain in spirits realm, fulfilling the prophecy and restoring the mystic land to its former glory. To maneuver, the player must hold the stylus in the direction relative to the Prince character where the player wants to move. To climb, the player must hold the stylus part way up a wall, to jump, the player holds the stylus at the other end of the gap. Combat in the game is stylus-controlled as well. To defeat enemies, the player must slash them. This is done by moving the stylus diagonally across the enemy the player intends to attack.

The player also has the advantage of sand "powers": If the player dies, they can tap an hourglass symbol on the touchscreen and rewind time to the last time they were safe.

The player can also slow down time if there are any obstacles that are moving too fast for the player to traverse. The player has a limited number of times they are able to use these powers, as they have a set number of sand orbs, which allow them to manipulate these powers. Should the player face death without rewinding time, they will revert to their last obtained checkpoint. The Forgotten Sands for the DS also features an economic system, allowing players to collect ruby throughout their adventure for various feats, and in between levels, exchange the ruby with the merchant for additional power-ups, such as additional in-game costumes, weapon upgrades, health bar extensions, and additional sand orb slots.

There are also sessions of the game in which the player rides a horse, using the stylus to steer the horse left or right to evade obstacles. The plot of the DS version centers on the Prince character being abducted by a cult.

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This cult brings the Prince to an ancient temple in India and uses his sword, which houses the Djinn queen Razia, to obtain a blood sacrifice from him. Using the Prince's royal blood and Razia's Sand powers, the cult liberates an evil force locked in the temple, erasing the Prince's memory and stealing Razia's powers in the process. The temple collapses as the evil is freed, and the Prince falls into a pit. At the bottom, Razia's spirit leads the Prince to his weapon, and tells him that the ceremony he was abducted for is the reason why he doesn't remember anything.

She informs him further that he is a prince, and that he and Razia are longtime friends, which the Prince believes. He decides to follow her instructions warily, as he doesn't remember anything himself. They escape from the bottom of the collapsed temple and Razia tells the Prince that their quest must be to hunt down and kill the three members of the cult who abducted them. The three cultists stole the Prince's memories and Razia's Sand powers during the ceremony and therefore mutated into gigantic Sand monsters.

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Razia says killing them will give the Prince back his memories, and Razia her powers. The Prince and Razia then set out across India to hunt down and kill the three cult members, which they succeed in doing. With all their powers and memories restored, they now set out to hunt down and kill the resurrected leader of the cult, who is slowly conquering the world, starting with the conquest of Babylon. They succeed in killing him, but at the cost of Razia's life.

The Prince throws the sword in which Razia resided off of the top of a tower in Babylon, and it dissolves in the desert sand. From Wikipedia, the free encyclopedia. For the game for the Wii, see Prince of Persia: The Forgotten Sands Wii. May 18, [7] EU: May 20, [7]. June 12, [8] EU: June 12, [8]. This section needs expansion. You can help by adding to it.

The Forgotten Sands - Interview". Archived from the original on April 20, Archived from the original on The Forgotten Sands " Press release. Retrieved 7 July The Forgotten Sands for PC". The Forgotten Sands for Wii". The Prince has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves.

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In addition to the rewind, slow-down, and speed-up powers from Sands of Time , the Prince also has a new sand power: Following Warrior Within , a second sequel and a prequel were made, expanding the Sands of Time story. The Forgotten Sands was released on May 18, Revelations , and was released on December 6, for PlayStation Portable. The port includes additional content including new areas not available in the original release.

Due to problems with the in-game menu, the game was pulled from the App Store on the same day. It was re-released on June 18, , with the fixed menu and improved tutorial.


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The iPad version, titled Prince of Persia: Warrior Within HD , was released on September 15, Seven years after the events of Prince of Persia: The Sands of Time , the Prince finds himself constantly hunted by a terrible beast known as the Dahaka. The Prince seeks counsel from an old wise man who explains that whoever releases The Sands of Time must die. Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka.

After a battle at sea with an enemy force led by a mysterious woman in black capsizes the Prince's ship, the Prince washes ashore unconsciously onto the Island of Time. He later awakens and chases the woman in black through the Empress of Time's fortress into a portal that transports the two into the past. The Prince saves a woman named Kaileena from being killed by the woman in black, whose name is Shahdee. Unable to grant the Prince an audience with the Empress of Time, who is busy preparing to create the Sands, Kaileena instead tells him how to unlock the door to the throne room in which the Empress resides.

The Prince makes his way through the fortress, using the sand portals to travel back and forth between the past and present, and narrowly escapes several encounters with the Dahaka, who he discovers cannot pass through water. The Prince activates the mechanisms in the two towers of the fortress - the Garden Tower and the Mechanical Tower - that serve as locks to the door. He returns to the throne room only to discover that Kaileena is actually the Empress of Time herself, who has foreseen in the Timeline that the Prince will kill her and who has decided to attempt to defy her fate, just as the Prince is doing.

A battle ensues and the Prince proves victorious; he kills Kaileena and returns to the present. He believes that he has changed his fate, but another encounter with the Dahaka forces him to realize that in killing Kaileena, he was, in essence, the one who created the Sands of Time, as the Sands were created from her remains and they flow into the hourglass. The Prince falls into despair, but then finds a glimmer of hope upon learning of a magical artifact called the Mask of the Wraith, which is said to transport the wearer into the past, allowing the wearer to alter his own Timeline.

The Prince wastes no time in seeking out and donning the mask, which transforms him into the Sand Wraith, a monster that constantly ebbs away life, and sends him back to the time when he first arrived on the Island of Time. He formulates a plan to force Kaileena through a sand portal with him, transporting them both into the present, believing that if he kills her then, the Sands of Time will be created seven years after the events of Prince of Persia: The Sands of Time , meaning it will be impossible for the Prince to release them in Azad.

While still in the past, the Prince as the Sand Wraith ensures that the Dahaka takes and destroys his other self, who has just finished unlocking the door to the throne room, leaving the Sand Wraith the only Prince in that Timeline. This act loosens the Mask of the Wraith from the Prince's face and allows him to remove it and return to his normal form. The Prince goes to the throne room and, despite his pleas to Kaileena, his battle with her begins as before. He forces her into the present with him, and it is at this point that the game has two alternate endings.

Which ending is played depends on whether all life upgrades and Water Sword were collected or not. The Prince fights and kills Kaileena in the present, and the Dahaka arrives to claim her body as well as Farah's amulet from the Prince, so that the Sands of Time and all relics pertaining to it are removed from the Timeline. The Prince sails home to Babylon, alone, only to discover that the city is being ravaged by war. The old wise man's voice is heard, once again stating: You cannot change your fate. In the present, before the battle between The Prince and Kaileena begins, the Dahaka appears trying to remove Kaileena from the timeline.

The Prince tries to save her and realizes that the Water Sword can damage the seemingly-invincible Dahaka. After fighting and defeating the beast, the Prince and Kaileena sail to the Prince's home of Babylon with each other. During the journey, he apparently ends up making love to Kaileena where a dream enters in the mind of the Prince, appearing to be a burning Babylon, with a gold crown rolling to the feet of a mysterious, shadowy figure that ominously claims: Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat.

As in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning -styled moves. Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional health points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending.

In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality.

Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat.

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Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time , where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations. As in the prequel, the Prince possesses a limited control of time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka's clutches.

As opposed to the shorter hair and exquisite robes from the first game, the Prince's hair is long and he wears armor and bandages. The game had a change of voice actors; the Prince is voiced by Robin Atkin Downes , in the previous and following game he was voiced by Yuri Lowenthal. The Sands of Time featured a soundtrack by Stuart Chatwood , consisting of a fusion of Arabic- and Indian-influenced melodies with heavy metal.

Chatwood remained the composer for Warrior Within , though the music became more guitar-oriented; it featured Godsmack 's " I Stand Alone " without vocals as the Dahaka's chase theme and " Straight Out of Line " over the game's credits. Critical reviews of Warrior Within ranged from positive to mixed.

Jordan Mechner , who was the creator of the original Prince of Persia and worked on The Sands of Time but not Warrior Within , however, commented in Wired that "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste.