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Raising them in farms means you can have an easy supply of chicken, beef, pork, or wool. Most mobs are passive—you can lead them with food or on a lead and you can breed them, but that is the extent of interactions with them. When you feed fish to ocelots or bones to wolves, you can tame them, turning them into pet cats and dogs. Sometimes this takes patience and a few tries, but once tamed the animals will follow you.

Horses can also be trained and ridden. You tame a horse by riding it. It might kick you off a few times, but keep trying—eventually it will show hearts and will be tamed. Most of the friendly mobs can be bred to make babies by feeding two of them a certain item, such as wheat or carrots. The two animals will touch each other, and when they part there will be a baby between them; the player gets experience points.

This is a good way to raise animals to farm.

You will find friendly mobs in various biomes—most farm animals are found in plains, forests, taiga, and mountainous areas. If you want to put them in a pen or barn to farm them, they can be led with a lead or will follow food. Cows spawn in plains and other grassy areas. They are very versatile and great to have in a farm. Mooshrooms are hard to find, spawning only on the rare Mooshroom Island biome. They are even more versatile than cows, as they also provide stew.

Wool, 1 block when killed, 1—3 when sheared, which grows back; mutton version 1. Sheep are useful as a source of wool and, as of version 1. They are found in grassy areas such as plains and forests. If you shear a sheep, it will drop up to three blocks of wool, which will grow back when they eat grass. They spawn in white, brown, black, gray, light gray, and occasionally pink, but they can be dyed any of the 16 colors by clicking them with a dye the dye is then used up.

They can be ridden by placing a saddle on them and then guiding them with a carrot on a stick, which you make by adding a carrot to a fishing rod on a crafting bench. Pigs can be hit by lightning, turning them into zombie pigmen, although this is a rare occurrence. You can also hatch chicks by throwing eggs, although it can take many eggs to hatch a single chick. Chickens are versatile farm animals.

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They lay eggs and drop raw chicken and feathers when they are killed, and you can use their eggs to make cakes and pies and their feathers to craft arrows and quill pens. New as of version 1. They appear in almost all the biomes, and are, for the most part, a passive mob. Every so often, the very rare Killer Bunny will spawn. It is not shy like its brethren, and will attack players and cause a fair amount of damage.

It will also attack wolves and pet dogs, so be careful! Golden carrots; golden apples craft by surrounding a carrot or apple with gold nuggets in a crafting bench. You can breed two horses, two donkeys, or a horse and a donkey, which will produce a mule mules cannot be bred. Horses, donkeys, and mules spawn on the plains.

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Horses appear in many colors and patterns, which are combined to a total of 35 different versions. They each have specific characteristics in terms of jumping height and speed. They can be ridden, but only if you have a saddle, which cannot be crafted. You must find a saddle in dungeons and temple chests or by trading with villagers. You can also find iron, gold, and diamond horse armor; diamond horse armor cannot be crafted—you must find it.

You can ride donkeys and mules, and they will also carry a chest, something a horse cannot do. If you use a lead, you can ride a horse and pull a donkey carrying a chest behind you.


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To tame a horse, you need to ride it right-click to mount; Shift-click to dismount. This can take a few tries because you will likely be thrown and will need to remount.

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When you see floating hearts around the horse and it has calmed, it is tamed. Now you can ride and breed your horse. Horses can eat many foods, including sugar, apples, carrots, bread, wheat, and hay. Unlike other mobs, they have inventory slots for their armor and saddle, and their own health meter. Squid spawn in bodies of water. They provide ink sacs, which are used as a dye source and for writing books, making them valuable.

They have no other purpose. Ocelots are shy wild cats that spawn only in jungles. Once tamed they turn into tabby, Siamese, or black and white tuxedo cats, which will follow you and teleport to be with you. You can make your tamed cats stay safe by right-clicking them, which will seat them until you release them; this will keep from walking into fire, lava, or cactus and dying. Cats are mischievous and like to sit on your furniture and sometimes run through your crops kittens especially will do this.

Bats spawn in caves, and while they are cute, they have nothing to offer. NPC villagers sometimes called testificates appear in villages. You can trade with them for goods. Villagers wear clothes that identify their job, such as priest, farmer, and librarian. Each villager starts out with one item they will trade, and when you make a trade, a new item is added to the options. Villagers are favorite targets of zombies, and can become zombie villagers if they are attacked.

They hide in their houses at night, and need doors so that they can seek safety and protect themselves. Use care around these neutral mobs. Wolves spawn primarily in the taiga snowy forest and occasionally in forests, usually in packs. They attack sheep and rabbits, but will remain neutral unless they are hit, in which case they become hostile mobs and will fiercely attack, eyes glowing red. You can tame a wolf, creating a dog, by feeding it bones until its hearts appear and a collar appears around its neck collars are red, but can be dyed by right-clicking with dye in your hand.

Dogs are similar to cats, in that they will follow you unless you make them sit by right-clicking them.


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They will protect you from monsters, and are handy to travel with, though they do get too close to lava and fire sometimes. Still, they make good companions, at home and while adventuring. Endermen are mobs that come from the End, but they can also spawn in the Overworld.

They are not hostile unless you look them directly in the face, at which point they will attack. They teleport away from you and then back, making fighting a challenge. They are powerful and fierce and can teleport behind you when attacking, so be careful. You can wear a pumpkin on your head and be safe to look at them, but your vision will be restricted if you do.

Ender pearls, dropped by endermen, are needed to craft Eyes of Ender to complete the End portal you can also use an Eye of Ender to find the stronghold by throwing it in the air and following it. Although endermen are peaceful unless you look at them , they can be frustrating because they like to pick up and move blocks, even ones that are part of your build. Zombie pigmen spawn in the Nether, though they can cross through nether portals, and they are created when lightning strikes a pig, though this is rare.

Zombie pigmen are peaceful unless they are hit, but even one accidental bump will set them to attack—and they will call in their friends. They are ferocious fighters and will continue to fight you even if you die and respawn. They are happy to arm themselves in your gear as well, adding insult to injury. There are also baby zombie pigmen, which are faster and fiercer than their grown-up counterparts.

Hostile mobs, or monsters, are the ones that you need to watch for unless you play with your game set to peaceful, when they are harmless. Hostile mobs spawn only at night or in low light, and most catch fire when the sun comes up. Their drops can be useful—skeleton bones can be turned into bonemeal, used to help plants grow, and zombies and skeletons both drop armor and weapons. Raw flesh, and occasionally carrots, potatoes, iron bars, a piece of armor, shovels, or swords.

Zombies spawn at night or in dark places. During the day, they will catch fire if they are in the sun, but they might be lurking in shady areas, such as under trees. They are generally slow-moving except for their babies and are fairly easy to defeat if you are prepared.

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And even if you manage to kill one, it will summon other zombies to spawn in the area. Zombies often wear armor, sometimes armor with minor enchantments, and some may carry a shovel or sword, making them a little harder to fight. On the bright side, they may also drop some of their weapons or gear when they die. Baby zombies are a smaller, scarier version. They can fit into one-block openings, are super speedy, and can appear in daylight. Zombie villagers are villagers that a zombie has attacked, so they still look like villagers—green, zombified ones.

They can be turned back into villagers once you are able to make potions, but it is quite a process. Skeletons in many ways are very similar to zombies; they spawn in the dark and burn in daylight, and are often wearing armor. Unlike zombies, they are able to attack from a distance with a bow and arrow, and they can shoot fast, knocking you back.

For this reason, it is helpful to use a bow yourself. Spiders come in several varieties. The most common are large. Very occasionally they are ridden by skeleton jockeys, making them more dangerous at a distance. I hate them, myself, and how they clog the Top s. Stephanie Johnson said on I recently read Nine by Night, it was amazing so now i have some more authors to follow!!

Thanks for checking it out, Stephanie. Click here to cancel reply. Welcome to the home of indie fantasy and science fiction author Lindsay Buroker! If you're new to my work, please check out my first fantasy adventure novel for free! You can also pick up my first space opera novel, Star Nomad , for free in your favorite store. If you're already a fan, consider signing up for my newsletter to hear about new releases and also get some bonus goodies. Wondering about reading order?

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