Compared to other variants the Sentinel has a shorter saucer with stylings reminiscent of the Sovereign Assault Cruiser. The nacelles have a pointed edge on both ends, with the Bussard collectors recessed to the side and pushed forward by the pylons. It has elevated fins that trace the hull and saucer section. The Sentinel class star cruiser was originally the Avenger class star cruiser until Cryptic created the Avenger class battle cruiser ; Federation and Terran Empire cruiser mobs can still spawn with the Avenger name. The Vanguard has a longer, more carved out saucer than other variants.
The hull has various armored patches and is also slightly longer than the others. Its pylons are taller than the Sentinel's and push backward instead of forward. The nacelles are only pointed at the aft end, with more traditional Bussard collectors at the front. The Emissary class is as short as the Sentinel class but has a considerably more pointed saucer section.
The pylons are pushed below the ship instead of above. The nacelles are completely barrel-shaped with recessed Bussard collectors and a field grille that protrudes in an oval like pattern across the housing, making the back end of the nacelle look slightly disjointed. The Nomad class is a variant of the Emissary class.
It is more armored than the other variants and the saucer section is much wider. The hull section is slightly shorter. The nacelle pylons are further forward and are very similar to the Luna class and Envoy class nacelle designs. In contrast to other designs, the ship's torpedo launchers are located to the side of the saucer and hull sections instead of pointing directly ahead and behind. Nothing worth learning seldom is. This page might be pretty close to what you're asking for. This page explains what was meant by "Dragon" among other basic build styles.
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I'll try to simplify ship building. Traits , the items on the skill tree , your ship's DECS see above , and most consoles either boost your damage, or boost at least one character stat. You cannot activate every single skill, trait, and console all at once, so you need to make choices.
Typically, the recommendations for these choices aim to boost a select few categories as high as they can go e. Sometimes, they do other things, but these are the two most important functions. The key limitation in BOFF abilities is the length of their cooldowns. Fortunately, there are ways to reduce those cooldowns.
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So, now that we covered the "maximum weapon damage" part of the equation the part about boosting specific stats as high as they can go , let's move on to " of times you use your BOFF abilities" and cooldown mitigation. There are several ways to reduce the cooldown times on BOFF abilities. However, the two most affordable methods are:. The first one is easier, so let's focus on that one. You asked about the T5 Star Cruiser , which has space for the following:. You can double-up on 3 engineering abilities, across 2 Bridge Officers.
Now, remember I briefly mentioned "power levels" somewhere above? Engineering abilities boost those, and provide additional benefits on top of that. Admiral Quinn's dude doesn't normally offer level-III abilities, so you'll need to buy this on the exchange. Second, you will either want heals, or the ability to move fast.
This stuff is cheap to buy from the dude under Admiral Quinn's office, so if you're unsure, then buy both. The fact that you're packing 4 copies of 2 different "Emergency Power to X" abilities is what makes this a "Dragon" build. I didn't pick that name. Third, you want heals for your ship's hull, so get two copies of "Engineering Team I". Finally, you still have your highest-level engineering ability slot still open. As for your science abilities These are special, and there's a few things you can do with them.
Since your major damage-boosting and self-healing abilities are already addressed above, we can bend the "duplicate everything" rule.
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Well I guess OP doesn't know how to say thank you, but I surely will. Thank You for your time in answering this post. I did not know hazard emitters put out plasma fires from borg. I'd also be sure to mention just how new you are and what sort of budget you're looking at, so helpful builders have an idea of what kinds of gear to recommend. Ship building is pretty complex because of all the gear options available to you.
However, your overall ship performance is also affected by the skill points you have chosen as well as the Boff Bridge Officer abilities you slot in for the build. If you plan on using the T5 Star Cruiser for the long haul, then I actually recommend you look for an inexpensive alternative instead. This is primarily due to the fact that the game starts to get harder after you pass level To me, it does not become apparent until you reach level 56, and at max level enemies will be at their most deadliest with strong hull, shield and weapons.
The T5 Star Cruiser only has two tactical consoles to boost weapon damage. That along side what seems to be your current lack of experience and understanding of the game mechanics is not a good mix. You expressed a desire to purchase the Kelvin Dreadnought hoping that it will improve your gameplay.
While it is definitely better than the T5 Star Cruiser, if you have not learned some of the basic mechanics of the game, then it will simply be an expensive pile of junk. Best to learn now even if it means taking baby steps, than to completely ignore them. I generally suggest you look into purchasing the T5 Mirror Universe Assault Cruiser since it has 3 tactical consoles instead of just two of them. However, that ship only has 2 science consoles rather than 3 that the Star Cruiser has. That means you loose the ability to use Lt Commander Science abilities, but if you do not know how to boost exotic damage, and control, then there is really no point in using something like Gravity Well I.
The APU Cruiser is an alternative and it can also be upgrade to a T5u ship for better specs and a 5th engineering console slot which can increase your survivability. You will need to purchase a Ship Upgrade Token separately though to make it a T5u ship. It might cost you 8 - 9 million EC; I do not track it's price. Come to think of it after typing the above This is basically the Stargazer; Captain Picard's previous ship before being captain of the Enterprise-D.
It is a "balanced ship" meaning it has 3 engineering, science and tactical console slots and it has a Lt. This is actually a pretty good ship; I had a blast with it back in before the max level was raised from 50 to However, I believe this ship is a bit more expensive in the 5 to 8 million EC range. It seems like my reply is actually too long to be posted Only 10, characters are allowed so I will post the rest separately Below is my basic recommendation to you in terms of gear for your ship at the moment.
I get the impression that you are not very far into the game and that you have very limited funds since you mentioned you only have 2 million EC. There are better gear out there, but there is no point in recommending them to you if:. The mission can be annoying though because you are basically forced to command a Dyson Science Destroyer DSD with what most people would consider bad Boff abilities that you cannot change.
The DSD is a pretty decent T5 ship, but this is an example of a decent ship that has not been put together very well. I highly recommend you play the mission before you reach level 60, otherwise you will be facing enemies at their deadliest. Back when this was new, this space set very good especially considering that it was free meaning not from a reputation system.
It is currently considered to be merely decent to good because of other newer space sets. There is the Solanae Warp Core, but you will not be able to get. The Obelisk Warp Core you select as a mission reward from "Sphere of Influence", the first mission in the Solanae Dyson Sphere story arc should suffice. This is bonus power and is not subtracted from auxiliary power. Basically pick an energy damage type and stick with it and use tactical consoles that specifically increases that energy damage type.
If you are using Phasers, then all your energy weapons should be Phasers. Only use Phaser Relay Tactical Consoles to boost the damage. It is that simple. You can have all beam weapons on your ship if you wish. Just bear in mind that each time you fire an energy weapon it will drain power from your energy weapon subsystem. The lower the power level the less damage the energy weapon will do.
While the power to energy weapon subsystem will replenish itself it is slow compared to how quickly it can be drained when firing energy weapons.
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Some players use torpedoes in their builds while other players do not bother with them. It is mostly a play style choice. Torpedoes do not use any weapon energy, but they have longer cooldown times compared to energy weapons and most the damage they cause is absorbed by the target's shields I decided to discuss this topic right after weapons and tactical consoles because weapons are typically the first thing players upgrade.
However, I will only cover this topic very briefly.
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Plus, this process also requires refined Dilithium. To help cope with ever deadlier enemies you need to upgrade your weapons and tactical consoles. The best bang comes from upgrading your weapon though. Weapons upgraded to epic quality can be extremely expensive The damage increase is not as dramatic as upgrading the weapons themselves, but there more tactical consoles that can be installed, the greater the damage output will be. If upgraded to epic Mk XIV the increased damage is You basically need Superior Upgrade Kits to upgrade weapons example is Superior Beam Weapon Upgrade Kit which can be purchased from the Exchange, or crafted by your character if you have devoted effort into increase the crafting school level to 15 or above.
Basic advice is to stick with Superior Upgrade Kits. Accelerators are highly recommended. They cannot be crafted.
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They can be purchased from the Exchange. There are two types of each 1. For straight up upgrades without attempting to improve the quality of the weapon go with Tech Boost because they give bonus tech points required to upgrade. Research Quality Boost is the expensive route to go if you want to focus on improving the quality of the item. Additionally, accelerators can only be used with upgrade kits.
These can be a bit subjective and these are pretty basic consoles that are either pretty inexpensive to buy from the Exchange unless they are very rare or better quality or are mission rewards from no later than the Solanae Dyson Sphere story arc.
The basic consoles could also be random drops. Drop these consoles for something better later in the game if a mission rewards you something that you believe is more beneficial to your ship. I like installing them even on escorts. Science Consoles - Field Generator - This increases the capacity of your ships shields. The "regular" very rare version is not very expensive. Ultra rare and epic versions will have a modifier that can make it a little more expensive not a very desirable mod to exorbitantly expensive over million if it has the [EPG] mod which boosts exotic particle damage.
Emitter Array - Increases the amount of shields restored when using a Boff ability like Science Team. Shield Emitter Amplifier - Increases the passive regeneration rate of your shields. I prefer the Emitter Array over this console. Just take my advice regarding equipment if you have not gotten any further than the Solanae Dyson Sphere story arc yet. You can cast off equipment that I recommended as you get better gear as mission rewards.