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kingdom come
By ticking this box you give your consent for Thy Kingdom Come to store your name and email address for the purpose of contacting you regarding Thy Kingdom Come. Your data will not be shared with any other party. During conversations, the time a player takes to make a decision is limited and will have an effect on their relationships with others. Reputation is based on player choices and therefore can bring consequences. Character bodies and faces are created through the combination of multiple, individual pieces with finishing touches. The clothing system features 16 item slots and items on many areas of the body that can be layered.
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Each clothing type provides different levels of protection against different types of weapons. Clothing also gets progressively more worn, dirty, or bloody through use, affecting the character's appearance. The player is able to use a variety of weapons including swords, knives, axes, hammers or bows. The player can also fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI.
Steeds come with five slots for armor and attachments. Deliverance also features a needs system which requires the player to sleep and eat in order to stay healthy. Equipment and clothing also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game uses long- and short-ranged weapons in combat which is based on a physics system using inverse kinematics to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of which can be unlocked by skill points.
Different weapons have different characteristics making them useful for different purposes. Quests are intended to be nonlinear , with multiple ways to complete objectives to allow multiple character types to be viable. Every non-player character NPC has their daily routine, and every routine can be affected by the player.
Crime will affect economics and people will get suspicious or aggressive after unresolved crimes. The accessible area of the game is located in the region between Sasau and Rattay. Wenceslaus would prove himself to be an idle, useless ruler and nuisance to the Bohemian nobility who couldn't control him. In a daring move, with the help of the Bohemian nobles, Sigismund kidnaps and dethrones Wenceslaus and begins a brutal campaign to capture the Bohemian lands.
In the silver mining town of Skalitz, young Henry is a simple peasant , living under his mother and his blacksmith father, Martin. After finishing some errands for his father, Henry joins him in completing a magnificent commissioned sword for King Wenceslaus' hetman , Sir Radzig Kobyla. While Henry wishes to explore and see life outside of the village, Martin insists that a quieter life is much safer than an adventurer's. Immediately after, an army of Cuman soldiers under Sigismund of Luxembourg's control attack and raid Skalitz, killing all who do not flee.
Henry holds on to the sword and runs but later comes back for his mother and father, and witnesses their murder under Sigismund's crony, Sir Markvart von Aulitz.
Thy Kingdom Come
Henry flees to the safety of the castle, but is too late, and is forced to ride out to the nearest castle of Talmberg. Barely escaping with his life, Henry reaches Talmberg and warns its lord , Sir Divish, of the attack on Skalitz. Sir Divish takes pity on Henry after his ordeal, and later are greeted by the Skalitz survivors, led by Sir Radzig, who have snuck out during a storm. Henry is devastated by the fact his parents have not been properly buried , and sneaks out of Talmberg against Sir Divish's orders back to Skalitz. Henry swears revenge on the man who murdered his parents, but is immediately outnumbered and defeated by a group of bandits and their leader, who also takes with him the commissioned sword.
Henry is rescued by another Skalitz girl, Theresa, and Talmberg's Captain Robard, who finishes burying Henry's parents and safely transports him to the town of Rattay. Seeking to get back his father's sword and avenge his parents' death, Henry meets Sir Hanush of Leipa, acting Lord of Rattay as his young nephew Lord Hans Capon's guardian , and then looks to joining Sir Radzig's envoy in aiding the battle against Sigismund's army.
Although the tradition of serfdom initially keeps Henry as merely a peasant, he proves to be a courageous and dutiful soldier for Radzig. He investigates the bandits and their raids on the local farms, before eventually discovering a concealed camp that has been set up within a forested and abandoned hamlet. After warning Sir Radzig of the camp, they prepare a raid to destroy the bandit and Cuman hive.
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After fighting their way in, Henry confronts the sword thief and leader of the bandits, Runt. After being defeated however, Runt resigns himself to his fate and neither reveals his true leader nor the location of the sword before dying. The hybrid group of Cumans and bandits leads the Lords to believe that someone has been secretly attempting to raise an insurgency from inside the kingdom, and Henry investigates further to discover the culprit.
A lead is supplied by a clue found at the bandits' hideout; a chest of counterfeit groschen that has been made within the kingdom somewhere. Henry finds and captures the manufacturer of the counterfeits and later finds a lead on the mysterious group. Henry attempts to insert himself into their ranks, but is asked by the bandits to murder a former member of the group who has betrayed them.
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In order to find the target, Henry covertly joins a monastery of Christian monks where the man is hiding, and lures him out over time. Henry eventually uncovers and infiltrates the bandits' stronghold , finding a massive hidden army composed of Czech mercenary soldiers. In the stronghold, Henry runs into Istvan Toth, a Hungarian nobleman who had been visiting the Lords prior in the game. Toth remembers Henry and reveals he also holds his father's sword. Before he can react, Henry is knocked unconscious and captured. After being beaten for hours, Henry is visited again by Toth who reveals his plan; use counterfeit groschen to assemble an army of local mercenaries under the Lords' radar, then pillage and capture the land without much resistance.
With his alliance to Sigismund's cause, Toth would be granted the captured Bohemian lands once Sigismund reigns king. He goes on to also reveal that Henry is in fact the bastard son of Sir Radzig himself, and he will keep Henry alive in order to bargain for a ransom.
With the help of a former Skalitz villager Zbyshek, Henry escapes the stronghold and warns the Lords of Toth's treachery. Radzig also acknowledges Henry as his son, but keeps focus on the burgeoning situation. After recruiting Sir Divish, the Lords descend on the stronghold at night and slaughter the mass of bandits. Though they are successful, they realize Toth has fled the encampment, and that he plans to infiltrate Talmberg's castle while it is unguarded. Although they return to Talmberg as quick as possible, Toth overtakes the castle and has both Sir Divish's wife Stephanie and a captured Sir Radzig as hostages.
With no other options left, the Lords prepare for a siege on Talmberg. Sir Divish commands the building of a trebuchet in order to break away at the castle's walls, and Henry aids in the process by recruiting the help of eccentric military engineer Konrad Kyeser. Freeing him from his former duties at the monastery, Kyeser conducts the building of the trebuchet, allowing for the beginning of the siege.
Eventually destroying the portcullis of the castle allows the gate to be opened, and the Lords begin to retake Talmberg and kill the rest of Istvan's soldiers. Though they have him cornered, Sir Hanush conducts an agreement to secure Istvan's safe departure and exile from Bohemia in exchange for Lady Stephanie. Istvan departs though with Radzig along just in case, agreeing to drop him off in Skalitz. Henry and Lord Capon ride off to pick up Radzig. Meeting him at the edges of burnt Skalitz, Henry and Radzig ponder the outcome of the situation. Henry is disheartened by the loss of his father's sword and Istvan and von Aulitz's escape from justice, though Radzig weighs that the lives saved at the end were due to the honoring of their nobility and moral principles.
They return to Talmberg, to assume their next duties in restoring the kingdom. In a dream, Henry is visited by his father Martin, who commends Henry for his courage and endurance.
He sees both his father and mother disappear into the light and he awakes, in noble clothes with his new status as a lord's son. Together they discuss the state of Bohemia; Wenceslaus lies captive in Vienna , while Sigismund continues to plunder the kingdom. However, his homeland of Hungary has gone on to revolt against him, and he is vulnerable in choosing between staying to capture the Bohemian Crown, or return home to ensure his rule in his own domain.
Jobst proposes a plan to set a strategic alliance with Sigismund's supporters, who are put off by the uprising and fear his defeat, to end the war at once. Although the Lords are uncertain of the plan, they agree to rescue and restore Wenceslaus to the throne and end Sigismund's raid peacefully.
With a letter stating their will to end the war at hand peacefully, Henry remarks that his personal quest remains to hunt von Aulitz and recapture his father's sword. The project that was to become Kingdom Come: With a small team he began seeking investors for the project. Warhorse Studios was founded on 21 July Warhorse Studios first announced that they were working on an "unannounced role-playing game" on 9 February , having successfully licensed CryEngine 3 on this date.
The project did not generate the hype they had hoped for and with dwindling resources, little progress had been made towards an investment. The date of the public alpha access launch was on 22 October The beta was released for backers on 3 March On 29 September , it was announced that Warhorse Studios had signed a deal with Koch Media 's game publishing division Deep Silver to publish the console versions, as well as the retail PC version.
The game was released worldwide on 13 February A day-one patch was released with an extensive update of the game code and gameplay.
On 27 May developers revealed DLC roadmap. Another new content includes combat tournaments, "making of" documentary and "Combat Academy" videos. A Woman's Lot will be free expansion for early crowdfunding supporters. Deliverance received "generally favorable" reviews from critics for the PC version, while the PlayStation 4 and Xbox One versions received "mixed or average" reviews, according to review aggregator Metacritic. EGM criticized the game's difficult to use save system, long loading times, and frequency of software bugs in the game, complaining that they had logged 30 hours of real-time play, but had only advanced the game around 19 hours because of this, concluding that "What could have been an intriguing, unique, if somewhat underwhelming RPG is completely crippled by a terrible save system and game-breaking bugs.
Game Revolution was more positive of the experience, describing the game as "if you stripped Skyrim of the fantastical creatures and magic", and concluding that "it made for good enough of an experience to warrant enduring the game's bugs and shortfalls. Outlets such as Kotaku noted that there seemed to be more glitches and software bugs on the Xbox version of the game, and that the update patches were solving less of the errors than they were on other platforms. The game reached a peak concurrent player count on Steam of 95, players at once, surpassing The Witcher 3: Skyrim which recorded 92, and 90, all-time peak players respectively.
Some publications and websites accused the developers of whitewashing for not portraying people of color in the game and for its portrayal of Cumans and Hungarians as cruel invaders. European media responded to some aspects of the criticism. Games asked the Johannes Gutenberg University Mainz.